Greetings @
Elliott Crawford
!
Projectiles:
You seem to have a good overall awareness of when to gyro + laser.
I saw you go above your opponent and throw down the gyro from above, but never any followups. What you may or may not realize is that the direction ROB is facing when he tosses the gyro determines which direction the opponent will fly once they're hit by it. This can lead to sick followups.
See:
https://www.youtube.com/watch?v=uQDwjDlij9U (Brawl video but still very relevant) 0:00 - 2:03
https://www.youtube.com/watch?v=8xGkEkVUwXE (Smash Wii U reference)
Downthrow > Up air:
When performing this, you have a few options:
- If he's a low %s (and you aren't incredibly high) then you get a free followup.
- If he's midhigh %s then he might be able to airdodge. If he has a habit of doing this, wait for it, then up air.
- If he is at kill % and you have even a good chunk of rage on you (~30%+) then he can probably jump out depending on the character.
This is all a game of rock paper scissors since your opponent can air dodge quicker than he can jump. So assess the situation, look for habits and react accordingly.
UpSmash:
Use upsmash more for reading rolls
Use it out of shield by performing a jump cancelled upsmash which is when you should shield (don't ever let go of it) then you press jump > up > A. This will allow you to upsmash someone after blocking a hit.
Dair:
You made interesting use of this. I like it.
Dtilt:
I like what I'm seeing, just try to get more followups off of it. My favorite one is an instant dash attack. To perform this, flick the control stick to which direction you want to dash attack, then flick the c stick down instantly. The reason this is a thing is bc if you tried it with A instead of c stick, you will smash if you do the input too fast. This way you can do the quickest dash attack possible. Also, dashattack can lead to more followups.
Also dtilt > grab is good whether or not you land dtilt or not bc a lot of ppl will freeze up in shield.
Recovery:
- If you stutter ROB's up b, you will go higher while conserving fuel.
- Use bair to give you momentum back to the stage without wasting a jump or fuel.
- Save your 2nd jump. Don't use it as soon as you get knocked off the stage as a reflex.
- Try and work on landing with nair better. You choose that option, but in order to optimize it, make sure to fast fall it, and land it right as it ends so it "autocancels" into any option you like whether it be offensive or defensive.
Wrap up:
Overall you seemed like you had good fundamentals down. I like what you're doing with gyro a lot. Def try to take it further man. Hope this helps. Sorry I couldn't afford to invest more time into the critique.
p.s.
Jab more.