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Crew Rotation Mode

dmelcer9

Smash Rookie
Joined
Dec 6, 2014
Messages
4
Would a rotation crew mode be possible to implement?
Example use case: at a party, one person is much better than everyone else at smash. In normal rotation mode, that person would almost never switch out. However, if said person retains lost stocks, the game is much fairer. Alternatively, stock control could handicap them.
 

ECHOnce

Smash Lord
Joined
Feb 22, 2014
Messages
1,191
Location
Bellevue, WA
On the first page of the CSS option menu, IIRC you can select "CREW" for one of the options. Can't remember if it was on STOCK CONTROL (ON/OFF/CREW) or under another section, but it's definitely there. However many stocks the winner had at the end of the last game, they'll have that many stocks with 0% the next game. Play with this on, with loser out rules, and you should cycle through players more fairly, albeit they may not like having to only play 1-2 games in a row.

Alternatively, you could follow a diff system for swapping turns.

For 3 people, two turns each works well, ignoring wins/losses. That way P1 faces P2 and P3 in a row, then only has to wait one game before playing again, as do the other players.

For 4 and more, you can either play:

with Winner stays in, but forfeits their turn if they've won against every other player once. (P1 wins against P2, P3, and P4, then next round is P2 vs P3). So 3 wins out for 4 players, 4 for 5 players, etc.

making sure everyone gets an equal number of turns, just like in the 3 person rotation where everyone gets 2 games in then 1 out...although it can get a bit more complex, and your friends may get a bit annoyed with having to keep track of the awkward ordering; although this is the easiest way to remember it imo. P1 plays all starting from P2 down, P2 then plays all starting from P3, P3 plays all starting from P4, and P4 plays all starting from P1. If they're ok with it, it's the fairest means of giving every player an equal number of turns and waiting times based on a memorable order (by the end of one full cycle):
Cycling order of turns:
Play 1 game, Wait 1 game, Play 1 game
Wait 2 games, Play 3 games, Wait 2 games

12-- = Game 1
1-3- = Game 2
1--4 = Game 3

-23- = Game 4
-2-4 = Game 5
12-- = Game 6

--34 = Game 7
1-3- = Game 8
-23- = Game 9

1--4 = Game 10
-2-4 = Game 11
--34 = Game 12
Cycling order of turns:
Play 1 game, Wait 2 games, Play 1 game, Wait 2 games, Play 1 game, Wait 2 games, Play 1 game
Wait 3 games, Play 4 games, Wait 3 games

12--- = Game 1
1-3-- = Game 2
1--4- = Game 3
1---5 = Game 4

-23-- = Game 5
-2-4- = Game 6
-2--5 = Game 7
12--- = Game 8

--34- = Game 9
--3-5 = Game 10
1-3-- = Game 11
-23-- = Game 12

---45 = Game 13
1--4- = Game 14
-2-4- = Game 15
--34- = Game 16

1---5 = Game 17
-2--5 = Game 18
--3-5 = Game 19
---45 = Game 20

6+ players would prob just be better off with an actual crew battle, teams, or not playing and saving up for more TVs and Wiis lol
 
Last edited:
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