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Credit's screen spacing/frame practice

SaintChairface

Smash Cadet
Joined
Sep 1, 2014
Messages
43
Location
The City
Is it weird to say that I'm actually hyped for the new credits screen?

Instead of our classic scrolling shooter, we're getting a screen where the credits scroll past and your character has to hit the names as they fly past.

This is actually pretty legit. The density and spacing of the names on the screen give the player a unique opportunity to test out different timing and spacing and see which names light up. It was one thing to be able to look at frame data, but to give the players and in-game opportunity to get a feel for it is pretty sweet.
 

Xatres

BRoomer
BRoomer
Joined
Sep 3, 2010
Messages
992
Location
Morrisville, NC
NNID
Xatres17
It's actually pretty similar to the end credits for New Super Mario Brothers Wii, where the players can run around, break blocks, and gather coins. I'm betting that's where Sakurai got the idea.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Video footage here: https://www.youtube.com/watch?v=d3F5Ax26078
It's definitely really cool. Also, Ness.

Is it weird to say that I'm actually hyped for the new credits screen?

Instead of our classic scrolling shooter, we're getting a screen where the credits scroll past and your character has to hit the names as they fly past.

This is actually pretty legit. The density and spacing of the names on the screen give the player a unique opportunity to test out different timing and spacing and see which names light up. It was one thing to be able to look at frame data, but to give the players and in-game opportunity to get a feel for it is pretty sweet.[/quote
 
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