FalconsTalon
Smash Rookie
- Joined
- Jan 13, 2009
- Messages
- 8
I've been playing since the beginning, and can use Cpt. Falcon as fast as the console will allow and am familiar with advanced techniques including DI. The only road block is when playing a friend of mine -- countering Kirby's up-jab which locks me in until nearly 100%.
Our settings are usually 50%, very low items, handicap lvl 1 and Kirby's Dreamland. I know I could change these settings and possible mitigate the problem by choosing a higher percentage (thereby causing higher float after just one of his jabs and allowing escape/attack) but I want to win during "house rules."
Also, I know if I was 10X faster than him I could avoid that conflict all together - but he's a decent player even without spamming this jab. I can't seem to get a spike off before I'm hit up in the air again. So am I missing a DI tactic during the initial "uppercut" ?
Has anyone struggled with this while using Falcon or similarly weighted character?
Thanks in advance.
Our settings are usually 50%, very low items, handicap lvl 1 and Kirby's Dreamland. I know I could change these settings and possible mitigate the problem by choosing a higher percentage (thereby causing higher float after just one of his jabs and allowing escape/attack) but I want to win during "house rules."
Also, I know if I was 10X faster than him I could avoid that conflict all together - but he's a decent player even without spamming this jab. I can't seem to get a spike off before I'm hit up in the air again. So am I missing a DI tactic during the initial "uppercut" ?
Has anyone struggled with this while using Falcon or similarly weighted character?
Thanks in advance.