<Mad}>: DangerOnTheRanger: Does GG have a mechanic that puts you into more hitstun if you get hit out of certain attacks?
<DangerOnTheRanger>: only fighting game that I *know* implements that mechanic is persona 4 arena
<Mad}>: DangerOnTheRanger:
http://smashboards.com/threads/counter-hit.350628/#post-16501869
<BasedDantbot`>: Title: counter hit | Smashboards (at smashboards.com)
<DangerOnTheRanger>: as far as I know other fighting games with a counter-hit mechanic - SF4, blazblue, guilty, etc. - all either have a universal hitstun buff, or in blazblue's case, have certain attacks give more hitstun on a counter hit
<DangerOnTheRanger>: fatal counter attacks in blazblue, as they're called, give 3f more hitstun for every attack in the combo, as opposed to just the initial counterhit
<Mad}>: define universal hitstun buff
<DangerOnTheRanger>: in SF4 you get a certain extra amount of hitstun regardless of what attack the other guy was doing
<Mad}>: to discourage spamming stuff to zone people?
<DangerOnTheRanger>: no, I think the intent was to make frametraps more deadly
<The0x539>: wait
<The0x539>: is mayflash the kind to get for wiimote adapters?
<Mad}>: frametraps more deadly?
<The0x539>: I know it is for PC
<The0x539>: but wiiu?
<DangerOnTheRanger>: Mad}: if you counter-hit someone in SF4, you're usually getting 2x/3x more damage than if it was a regular hit
<DangerOnTheRanger>: certain combos are only possible on counter-hit
<DangerOnTheRanger>: heck, some characters - cammy and cody for example - are entirely built around getting that counterhit
<DangerOnTheRanger>: to my knowledge 3s doesn't have extra hitstun on counterhits