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Corrin & Bayonetta: First Impressions


The release of the Corrin and Bayonetta DLC brought about a frenzy of activity within the Smash community. Players eager to talk about their experiences with the new characters flocked to the Smashboards forums, while others refreshed their browsers rapidly to check if the patch notes had been updated. The level of activity was so high that Smashboards actually shut down for a period of time. Looking through Twitter, hundreds of opinions on the DLC were available from just about everyone in the community. Videos have already been made, and the meta is beginning to take shape. Now that the dust has settled, what is the verdict on Corrin and Bayonetta?

We’ve assembled 5 of our writers to give their opinions on the new characters and where they might fit into the Super Smash Brothers competitive landscape. Our goal is to provide some instant analysis for our readers, but also to be a springboard for discussion within the Smashboards community.

NOTE: Keep in mind these are very early opinions (as of writing this, the DLC is less than 24 hours old), and new techniques and discoveries are being made at this very moment that may negate what we have written here.


With low landing lag and great hitboxes on most aerials, Corrin excels in the air. Bair is probably my favorite of these moves because it appears to be safe on shield, but uair’s kill potential is definitely noteworthy. Corrin’s ground game seems to be significantly weaker. While his tilts combo decently well, his smashes aren’t great. They’re slow, laggy, and don’t kill easily unless sweetspotted. Corrin’s recovery also isn’t stellar, but his up special’s hitboxes still make it difficult to edgeguard and a great out-of-shield option. The main staple of Corrin’s gameplay will probably be his side B, providing players with fakeouts, multiple kill methods, and even a recovery mixup. With so many interesting tools and a great disjoint, Corrin definitely looks like he’ll be viable. Prediction: top 20.

However, the more threatening of the new characters appears to be Bayonetta. Within hours of her release, players figured out 0-to-death combos using her aerials and specials, leading people to immediately suggest counterpicking low ceiling stages when using Bayonetta in tournament. While many of these combos have not been replicated outside of training mode, the fact that they were discovered so quickly tells me that players will soon learn how to create similar situations in high level matches. Bayonetta’s counter, Witch Time, also appears to be an incredible move, practically guaranteeing skilled players with a kill at any percent. Bayonetta still appears to have some flaws though. Her recovery is mediocre and her damage output is low, making it difficult to find immediate success with her. In spite of these flaws, she still seems to me like one of the best characters in the game. Prediction: top 10.

STOB

Corrin began as my overwhelming favorite of the two DLC characters. Down-tilt to up-air quickly became my go-to kill set-up, and her side-b was an easy-to-execute mixup that always seemed to take my opponents by surprise. However the longer I played, the more limitations I began to see in her moveset. The charge neutral-b shot is a powerful spacing tool, but I was surprised to find that combos were not always easy to follow up on due to her slow running speed and below average up-smash. Her smash attacks in general were not as useful as I thought they would be. The exception being her down-smash, which throws hit-boxes simultaneously to either side of Corrin for quick punishes. I haven’t lost hope for Corrin, I can see quite a few interesting meta strategies developing from her moveset. In particular, I could see Corrin mains using her side-b on platforms in a very powerful way. As of now I see Corrin as a mid-tier character, but it would not surprise me at all to see her climb the tier list after the meta shakes out.

I had the exact opposite experience with Bayonetta. In my first handful of matches with her I couldn’t understand where the strength in her moveset would come from. She seemed to roll at a glacial pace, and the shooting mechanic seemed very gimmicky. After getting a couple matches in, I began to see how ludicrously powerful of a tool Witch Time was. Witch Time is emphatically the most powerful counter move in the game, especially when used around the ledge. It’s almost too easy to nudge your opponent over the ledge and end their stock with a down-smash. Her side and up specials are also quite powerful, and can lead to some very impressive looking early kills. In the right hands, Bayonetta will be an infuriating character to play against. As the meta develops we will begin to see even more ridiculous 0-death combos and Witch Time shenanigans, and I think it will put Bayonetta firmly in the high-tier category.


I am most impressed by Corrin's up-air, which has phenomenal kill power. I've also been able to get down-tilt into up-air with decent amounts of success as a juggle starter. Her counter, like Bayonetta's, is very strong and virtually guarantees a kill at high percents. More generally, I think her kill power overall is good but her recovery seems predictable. I'm especially excited to see her in teams, where I think her side-special and paralyzing projectile will be very useful. If I had to take a guess, she doesn't seem unreasonable for mid-tier at least (if not higher), though she could be hindered greatly by her recovery.

Bayonetta: With the proliferation of zero-to-death videos posted on Twitter and YouTube, Bayonetta looks incredibly dangerous, provided she can start a combo. She appears very reliant on her combos though - her normals by themselves don't do incredible amounts of damage, and she seems like she won't be easy to pick up and play in the same way Cloud is. One potential hindrance to her performance may be her lackluster projectile. Regardless, at the moment, she looks like she could climb to near the top, if not the very top, of the tier list.



Bayonetta seems like a rushdown character in all aspects. She has combos with practically every A and B attack, and her back aerial has kill potential. The zero-to-deaths we have been seeing by other players are by no means easy, and you need at least some experience with the character. Also, her smashes are incredibly laggy, and can be punished accordingly. The same can be said about whiffing aerial combos. Witch Time is interesting, because the slowdown mechanic can allow for some crazy combos, but should not be spammed because it gets weaker with every use. Overall, I think she will be a good character that, while difficult to master, can get some very early kills.

Now, Corrin may not be as flashy as Bayonetta, but she is by no means bad. She has nice spacing options in down tilt and a grab release combo into tipper side b. Her f-smash angled down is great for edguarding because it covers the ledge ad it's super safe. Also you can use f-smash to poke shields from a great distance, quickly wearing them down. Neutral b is great for doubles for the long stun time, but you can't do much with it in singles. Counter is extremely powerful and hits both sides of Corrin, and can even be used to edgeguard recoveries with a hitbox that goes through the stage . Up b has kill power but is very laggy and otherwise unsafe. Also, the long startup makes it a bad choice OoS. Finally, Side B has kill power when tippered, and when doing it into the ground makes Corrin stay still and then attack when letting go of the button. It can be used for mindgames. Corrin should be played as a spacing character, similar to the other fire emblem characters, making full use of her long range fsmash and her projectile to bait defensive options.


Seems to me like Bayonetta is going to be top tier, if not top 3; she has a lot of tools in spacing and edgeguarding. It is no secret that she is a combo character, even Sakurai stated it himself and her combo tools may be to good in the air but it is balanced with having more landing lag the more moves she uses. Up-Tilt is a great combo set-up and so is her side special. Her recovery is medium, nothing to say about it. It looks like she will be able to change styles very fluidly with tools in defense, and rush-down skills. It may be easy to change styles mid-battle and have areally good 50-50 game or even add some other minor styles of play I think she is going to place high in the tiers even comparing to ZSS and Rosalina.

Corrin is all about spacing, similar to Melee Marth. It looks like he relies on spacing and well placed attacks with a medium risk-high reward game as well as a good close-quarters game. His tools are pretty good in recovery and setting up situations or getting away from your opponent. I think he is going to be placed in the middle of the tier list as it seems it is going to struggle against more combo or projectile based characters, despite having medium sized hitboxes and good agility. A move like Dragon Lunge gives him/her good and reliable approach options but with the down side of having to be first pinned to the ground and can be too predictable, yet still good at covering ground options over a wide distance. His counter move is very good since it can attack both sides; this is great because some counter moves may fail if the opponent is in the air or in a very weird position. Instead, his counter makes a good option covering those possibilities.

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Thanks to all of our writers for contributing! Let us know your thoughts on the new DLC characters in the comments below, and be sure to check out our Corrin and Bayonetta forums here on Smashboards!
 

Comments

Corrin is absolutely magnificent. Even though she has a similar style to Melee Marth, I love her moves. She is awesome.
 
I've really been loving Corrin so far, personally.

I don't know what will happen to Corrin in terms of competitive, but in general, I just love the way Corrin plays, and how interesting his/her playstyle is compared to the other characters in the game.
I look forward to people figuring more things out about Corrin.







Also Bayo is cool too.
 
Just flinging myself across the top of battlefield with Lunge is enough to make me love Corrin. She's got great kill power and multiple mix up options (Specially on Stages like battlefield) along with a super powerful projectile+bite, although I struggle a lot with faster, spacing characters that have some sort of clocking pressure. (Cloud comes to mind as absolutely infuriating to stop; it was the only time in my matches with my friends that I had to drop Corrin and go back to my main, Dark pit, just to get that faster dash speed. x-x)
 
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Corrin is great but I can't get used to is D-air. I seem to always die before the opponent does when trying to meteor Smash them... Also has anyone else seen Nairo's Bayonetta? It's crazy
 
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Bayonetta being top tier is very doubtful, let alone top 3.

She may have combos but most of her moves come out slow enough to be telegraphed, and she's extremely punishable on whiff. I don't see how anyone would compare her to someone like Sheik and ZSS based on the combos, because Sheik and ZSS don't just have good combos, they are difficult to pin down even when they miss an attack. By contrast, Bayonetta has severe end lag on a lot of moves, and the start ups are also not too great on some. She also lacks good KO options. Her Smashes are powerful but are SUPER slow, and can be easily negated by a rapid jab. And the majority of her other moves are low knockback and built for combos. Her U-Air is a decent finisher when used right but it's no Rosalina or Corrin U-air, and she doesn't compare to Rosalina's early KO options in general.

Her ground and air speed are also not great either in any aspect, so other characters are going to get in on her much faster than she will get in on them.

Calling Bayonetta top tier is extremely over hyping her. She will he viable, but will struggle against top tiers like other characters already do, and even against some high tiers. There will be a highly specialised player that will use her well enough but even then I don't see her being viable as a solo main (which is what defines a top tier - the top tiers don't have enough trouble with any character to REQUIRE a pocket as backup).

Corrin seems the more viable of the two in general. He's relatively easy to get into, yet has a lot of interesting mechanics he can work with for mind games. I love covering ledge get ups with his Neutral B, and of course, the Side B is so versatile.
 
I still hate the characters being in Smash, but I've accepted the fate of Smash 4 as there's nothing I can do to change it. So I bought them.

Fire Emblem character #6, Corrin, is actually alright to play as. Compared to the rest of the huge Fire Emblem cast, he's tied for 'Second most fun to play as' with Roy, ironically, but I still enjoy Ike the most. I'm not a fan of a lot of things about him though. I hate how he has another counter, hate how much range he has, dislike the idea of pinning opponents to the ground, the hitbox while charging his F-Smash, and the huge bite at the end of his N-Special. All that aside, he is a rather different character, and my favorite newcomer DLC character... but that's not saying much because I hate every aspect of Ryu, Cloud, and Bayonetta. Another minor detail I dislike is that only the female variation gets a black color-swap, and not the male. So I guess green will have to do. I also love Kirby's new hat. It looks really freakin' cool on him!

3rd Party character #6, Bayonetta, does exactly what I'd fear: Break the flow of Smash 4. Her obscene aerial game, Bullet Arts, and both Witch Time and Bat Within make Smash 4 not even fun anymore. It provided her with an unfair advantage that no-one else in the game has, similar to how Ryu has more moves than any other character, and how Cloud's limit break is broken. The only chinks in her armor are her recovery and her start-up and end lag, which aren't really even bad to begin with. Hopefully more flaws in her design will cause her to be less viable, as I'd hate to see this character more than I already have. At least Kirby can look like Kojima now.
 
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Bayonetta is easily my new favorite character. I actually went and played back through the first Bayonetta game last night on Hard, just so I could get a feel for using Witch Time again. If I could rebind R in Smash to a DownB, I'd be doing it.

Honestly, the biggest issue I have with her is how the Smash attacks work. The hitboxes only really comes out towards the end of the moves, so it can be directly on a target, obscuring them, yet they don't get hit. I really expected it to be more of a "wall" of hitboxes, which would linger briefly. It's definitely a learning curve.
 
I still hate the characters being in Smash, but I've accepted the fate of Smash 4 as there's nothing I can do to change it. So I bought them.

Fire Emblem character #6, Corrin, is actually alright to play as. Compared to the rest of the huge Fire Emblem cast, he's tied for 'Second most fun to play as' with Roy, ironically, but I still enjoy Ike the most. I'm not a fan of a lot of things about him though. I hate how he has another counter, hate how much range he has, dislike the idea of pinning opponents to the ground, the hitbox while charging his F-Smash, and the huge bite at the end of his N-Special. All that aside, he is a rather different character, and my favorite newcomer DLC character... but that's not saying much because I hate every aspect of Ryu, Cloud, and Bayonetta. Another minor detail I dislike is that only the female variation gets a black color-swap, and not the male. So I guess green will have to do. I also love Kirby's new hat. It looks really freakin' cool on him!

3rd Party character #6, Bayonetta, does exactly what I'd fear: Break the flow of Smash 4. Her obscene aerial game, Bullet Arts, and both Witch Time and Bat Within make Smash 4 not even fun anymore. It provided her with an unfair advantage that no-one else in the game has, similar to how Ryu has more moves than any other character, and how Cloud's limit break is broken. The only chinks in her armor are her recovery and her start-up and end lag, which aren't really even bad to begin with. Hopefully more flaws in her design will cause her to be less viable, as I'd hate to see this character more than I already have. At least Kirby can look like Kojima now.
It's kinda sad to see the word -hate- so much. It's just a game, if no DLC characters would have arrived, you propably wouldn't have minded, them all being in the game makes a bunch of people happy, so why not?
I dislike Cloud aswell, and even if I can see the Problems Bayo struggles with, aka her not being top tier for sure... I'd say she is still a fun creative character. And c'mon. Limit break isn't really broken, the same predictable game, as with little-mac's instant death punch, and Lucarios super-strong aura. These characters need this gimmick, otherwise they wouldn't be good enough. Also, it's a nice feeling, that they have their unique powers from their respective games.

But yeah. Less hate, more "meh", and just stump them with your favourite character. Like I still do with our Monado boy~
 
I've been hearing a lot of people saying how "broken" Bayonetta is and just as many people saying how she isn't even close to top tier. I haven't had the chance to play her yet but it looks like some of her combos are hard to connect. She looks stylish as hell so I love that about her, I will definitely pick her up as perhaps a fun character. It does look like it will take a lot of lab time though.

I'm not sure how I feel about Corrin competitively. I'm one of the few people who actually appreciates Corrin being in Smash. He seems a lot more straightforward as a character. I feel like he will be more viable than Bayonetta but only time will tell. Hope to see both characters appear in major tournaments.
 
Yeah, I love Bayonetta, she has really early kills and good combos. Corrin seems good they just don't click with me.
 
I really love both Corrin and Bayonetta. They both have a lot of potential for tournament play. I wouldn't really use these characters in tournaments, but I'll still have a great time with these two characters. You've done a good job, Sakurai!
 
Already loving corrin and his side b. But has anyone tested how viable bayo's teloport is. It seemed really good when I was playing my friends. I haven't seen I brought up for her yet.
 
I get the feeling that some of these writers have no idea what they're talking about. Bayonetta has zero range, bad conversions, no priority, no approach options, slow startup, lots of endlag, and almost no kill options. Meanwhile, Kamui is looking to be a top 5, if not top 3 character. Obscene range, no startup, low endlag, lots of mixups, amazing mobility, and worst of all there's not gonna be another balance patch.

It's like Sakurai started working on balancing Bayonetta, then decided that he hasn't made enough Fire Emblem characters and decided to do something else.
 
I get the feeling that some of these writers have no idea what they're talking about. Bayonetta has zero range, bad conversions, no priority, no approach options, slow startup, lots of endlag, and almost no kill options. Meanwhile, Kamui is looking to be a top 5, if not top 3 character. Obscene range, no startup, low endlag, lots of mixups, amazing mobility, and worst of all there's not gonna be another balance patch.

It's like Sakurai started working on balancing Bayonetta, then decided that he hasn't made enough Fire Emblem characters and decided to do something else.
It's too early to say “top 3“ or stuff like that. And also, it's not only Sakurai who is or was developing the game itself and the dlc. Just saying.
 
I don't think it's a smart idea for them to not make at least 1 final patch after this since these characters just came out and some of their mechanics seem completely broken.
 
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some of you are saying bayo's not high-tier material

you same people seem to have very short attention spans and haven't really put in a lot of time towards her

bayo, like ryu, has a high learning curve

you guys must want an easy win button against shiek don't you
 
Bayo isn't a pick up and play character but once you learn how to combo she turns into a really fundamental based character. She's definitely high tier, but not top tier. She doesn't have the best neutral and can get camped and outspaced by characters like Marth and Cloud pretty easily. She also has a pretty gimpable recovery, without her second jump it doesn't give that much vertical distance and isn't very fast.
 
They both have very interesting play styles and I've thoroughly enjoyed both so far. Corrin seems like he/she will have some really fun and interesting mixups with side b where as Bayo's witch time is just too dirty. Both will be really fun to see in high level play.
 
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if I got $5 for every person who preferred Male Corrin, paying rent would be the last thing remotely possible...

I will never understand the preference for the female Avatar if given a choice... oh well.
 
I still hate the characters being in Smash, but I've accepted the fate of Smash 4 as there's nothing I can do to change it. So I bought them.

Fire Emblem character #6, Corrin, is actually alright to play as. Compared to the rest of the huge Fire Emblem cast, he's tied for 'Second most fun to play as' with Roy, ironically, but I still enjoy Ike the most. I'm not a fan of a lot of things about him though. I hate how he has another counter, hate how much range he has, dislike the idea of pinning opponents to the ground, the hitbox while charging his F-Smash, and the huge bite at the end of his N-Special. All that aside, he is a rather different character, and my favorite newcomer DLC character... but that's not saying much because I hate every aspect of Ryu, Cloud, and Bayonetta. Another minor detail I dislike is that only the female variation gets a black color-swap, and not the male. So I guess green will have to do. I also love Kirby's new hat. It looks really freakin' cool on him!

3rd Party character #6, Bayonetta, does exactly what I'd fear: Break the flow of Smash 4. Her obscene aerial game, Bullet Arts, and both Witch Time and Bat Within make Smash 4 not even fun anymore. It provided her with an unfair advantage that no-one else in the game has, similar to how Ryu has more moves than any other character, and how Cloud's limit break is broken. The only chinks in her armor are her recovery and her start-up and end lag, which aren't really even bad to begin with. Hopefully more flaws in her design will cause her to be less viable, as I'd hate to see this character more than I already have. At least Kirby can look like Kojima now.
Quit being a baby. Why even waste the money if you're gonna piss all over the characters?

EDIT: Reading this again, you literally hated on everything that makes Corrin and Bayonetta unique, but within the same post said you dislike how similar Corrin is to other characters. Make up your mind. Also if you like the black color swap so much, swallow your pride and play female Corrin. It isn't a big deal. Considering your judgements of these characters, I don't know how much your opinion means in terms of how viable these characters are.
 
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Nobody mentioned corrins multi hit hitbox on his fsmash charge??
It isn't that good. The range is so short that you may as well not Fsmash at that range since it won't kill until really high percents. I think Ness should've kept his on his yo-yos.
 
Wow okay, so seeing all of these disgustingly uninformed scrubby opinions on the viability of these characters is really making me lose hope in this community, especially since it's mostly complaints. I mean, if you think something is broken, freaking use it and prove how broken it really is. Otherwise you look like some kid vomiting out the word every time you see something that may require at least some skill to deal with.

Witch Time too good? Don't be predictable or unsafe and get countered.

Corrin's Pin too good? Outspace it.

Corrin's counter too good? Same as Witch Time.

Stop complaining about these characters. Use them or don't. They're in the game and that's it.
 
Witch time, especially in the Bayo dittos- just feels like whoever overextends first loses the game. Even if I outplay someone- if i get caught slipping even on 1 tiny little thing i could end up losing a stock because of it. Other than that Bayo is super fun!

Corrin is also really kewl! I love charging the fsmash and abusing the charging hitbox it has to punish get up options for an EZ stock
 
Wow okay, so seeing all of these disgustingly uninformed scrubby opinions on the viability of these characters is really making me lose hope in this community, especially since it's mostly complaints. I mean, if you think something is broken, freaking use it and prove how broken it really is. Otherwise you look like some kid vomiting out the word every time you see something that may require at least some skill to deal with.

Witch Time too good? Don't be predictable or unsafe and get countered.

Corrin's Pin too good? Outspace it.

Corrin's counter too good? Same as Witch Time.

Stop complaining about these characters. Use them or don't. They're in the game and that's it.
This kind of one-dimensional bull**** spouting is exactly why we can't have nice things.
You don't seem to realize that these new characters have more than whatever you thought was relevant in your argument to the point you forgot they can use your reasoning to stomp you real good.

Just don't hit her in witch time? the thing has almost nonexistant startup and just about the same, if not a bit, for the endlag, and is active for that whole period since lolWT&BW.

outspace corrin's pin when lolOptions that comes out from it? seems really easy. feasible perhaps with overall faster characters.

What makes me so upset is that these characters not only happened to be the last characters coming along with the, please let's realize this, FINAL patch of the game, but they (Corrin could still be manageable I feel) ended up being the only characters that stands out the most from the entire smash cast.

Basically, they literally broke the usual sm4sh pace, because now we got stuff like Bayonetta that is the embodiement of the combo character everyone has been wetdreaming over. And at this point you surely know as well that an "OP" move is merely an extra along the many things that they still have in their arsenal.

Saying stuff like avoid With Time against a combo character that can easily get around you the moment you choke against that one move? Seems a bit unfair really.
 
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Hey everyone, remember when we got release Cloud? Remember how everyone kept saying he was impossible to beat? Just give it time, people just need to learn Bayo and Corrin's matchups. It's way to early to call Corrin and Bayo OP.

Sure, Corrin is easier to pick up and has a higher damage output, but Corrin has very little combo potential. The size of Dragon Fang Shot is both a blessing and a curse, it has a big hit box, but can be cancelled by literally any projectile(one Mario fireball), even at full charge. Dragon lunge is not the greatest move ever, being unsafe in lots of situations, but it's uniqueness catches a lot of people off guard. Corrin's recovery is not that great, having better horizontal coverage than vertical. Just like Cloud, players can overcome this by combining Back Airs and Dragon Lunging the wall can give you an extra jump to the ledge. The thing people are complaining the most about is his counter. It's the 2nd best counter in the game(Bayo's is by far the best), and hits both sides. It also kills very early, but is unsafe just like other counters if baited out. A lack of combo/good kill throws also hurts Corrin. However, I actually think this is a balanced idea. Corrin has great kill power, but little combos. A character like Meta Knight is a very combo heavy character, but lacks incredible kill power without a combo set-up. Seeing a team like that in Doubles will be amazing. Dragon Lunge is the ultimate team combo, expect Corrin to be top tier in doubles.

Beyonetta is a bit confusing. Let me rephrase that, she's VERY confusing. Her movement, combos, counter, and recovery break Smash 4's mold so much, that people don't really know what to do with her yet. She is an extreme case of Ryu, a combo queen with the power to pull off 0-death combos...if you can connect all the hits. Her guns build extra damage, but the angle on her side B makes it useless against projectiles like Shiek's needles. Her up B and side B are very good, but I've seen a lot of people miss combos because of their timing. She's a lot like ZSS, but also not at all. She is high tier, but trying to see her dethrone Shiek is tough. The lag on Bayo's moves and the lag at the end of combo's gets eaten up by fast characters like Shiek, ZSS, and Meta Knight. However, she excells at comboing the **** out of you. Her counter turns the tables in her favor, but can be canceled if Bayo is hit by multi-hit moves(aka Corrin's dash attack).

Overall, I love the new additions. Corrin is perfectly complimentary to my other main Meta Knight, and that's saying something. A fast character with good kill potential was lacking in this game, and I'm glad my dragon buddy made it in. Bayonets is the Snake of Smash 4. She's hot, she's bad***, and she's completely unique in her fighting style(remember Snake's Rocket Launchers and Remote Bombs?!). I am so thankful we got such amazing characters in this game. Now that we have them, I can't see why people want to fight Nintendo for Wolf. Enjoy the hard work the developers put into these characters! Thanks for the early B-day present Daddy Sakurai!

I think we're going to need something to go with all the salt we've got in this community. Anyone got Romen Noodles?
 
if I got $5 for every person who preferred Male Corrin, paying rent would be the last thing remotely possible...

I will never understand the preference for the female Avatar if given a choice... oh well.
I get what you're saying. I don't mind the choice, but stop calling Corrin by his female counterpart. Who's picture is on the select screen? I think people are just obsessed with playing anime Waifus that they try to influence the community by shutting out male Corrin and Robin. I still haven't come across a male Corrin player more than once. My only hope is that there will be one brave soul who will main Male Corrin in competative play, amidst the waves of the triple threat(Shiek, ZSS, and Roasalina), and the female avatars.
 
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Quit being a baby. Why even waste the money if you're gonna piss all over the characters?

EDIT: Reading this again, you literally hated on everything that makes Corrin and Bayonetta unique, but within the same post said you dislike how similar Corrin is to other characters. Make up your mind. Also if you like the black color swap so much, swallow your pride and play female Corrin. It isn't a big deal. Considering your judgements of these characters, I don't know how much your opinion means in terms of how viable these characters are.
Holy ****, chill. Just because someone has an opinion as you doesn't mean you have to throw a tantrum. An opinion is an opinion. If you don't like it, than move on with your life.
 
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Since I only have Bayonetta and not Corrin at this time, I'll talk about Bayonetta.

Bayonetta is a stylish woman for combo game. She can extend some damage by holding the button used in an attack for some extra hits. From my experience, it seems her ground game can be interrupted by faster striking characters. I think her potential takes her airborne.
 
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