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Controlling falcon's momentum

Immagraton

Smash Rookie
Joined
May 30, 2013
Messages
24
Location
Toronto, ON
I'd like to open a discussion about the techniques in controlling falcon's momentum (considering his fast speed and Olympic long jumps).

In my opinion, it is arguable that falcon is the most difficult character to control in terms of where you want to be at the end of a sprint, dash dance or dash->jump. This is due to his (Olympic) jump distance, his relatively long initial dah distance (which makes it difficult to halt momentum without pivoting), and his relatively short wavedash length.

When I watch some falcons I am thoroughly upset by the Olympic nairs that lead into nothing and the fully missed knee opportunities because "woops I overshot my opponent by twice the distance".

Maybe I'm the only one but I feel as though there is a general lack of control among many (not all) falcon mains. My question is how do you go about being precise, such that you **never** miss a theoretically guaranteed follow up?

**side note + initiative input** Hax's usage of wavedashing with falcon is incredible. It allows him to space extremely effectively; not having to deal with Olympic long jumps.
 
Last edited:

Amiibo Doctor

Smash Ace
Writing Team
Joined
May 30, 2014
Messages
756
Location
U.S.A.
NNID
AmiiboMD
If I think I'm going to overshoot my opponent I fast fall and dair it. The timing is the tricky part because I have to know shortly ahead of time if I've already missed it.
 
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