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Content of the customized nature

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
15/11/13
Thread revival. Removed lylat, new stage texture, new ps1.

Bowser's Story Beta:

[collapse=Preview]

[/collapse]

http://www.mediafire.com/download/bi5i4avo4al4diz/Bowser's Story Beta.rar




ps1.5...?
No dead tree, and the rock field has significant changes. The rock is almost half its original height, and all of the platforms have been removed.

preview picture
http://www.mediafire.com/view/vmi4znj5o0nnz/new_ps1#
stage
http://www.mediafire.com/download/8jc38t911erd0o8/STGDXPSTADIUM.pac

21/03/13 lylat and orpheon added.

This is a version of pokemon stadium 1 with no dead tree and a much shorter rock (because of the rock's new height, the platforms had to be removed). Also, your character can now properly roll left from the right ledge during the rock phase. I will be releasing a second version that has two aesthetic tweaks: the windmill will removed entirely, so as to prevent confusion for new players and melee vets alike, and the black corners on the stage will be removed as seen in the preview picture below in order to prevent an obstruction of the player's view for spacing recoveries and intercepts. The version available below has had no changes done to the water field.

http://img842.imageshack.us/img842/9837/al1302021303bin.png
http://www.mediafire.com/?i5l93gz7tuz2tjp

I received this version of Kongo Jungle 64 from a member of the smashmods boards who was known as Bamsey. He lowered the two side platforms to produce an arrangement that evokes the classic triangular platform layout while still remaining highly distinguished from it. I forget whether or not it came with the jungle japes background or not; however, I can say with certainty that I was the one who added extra collisions to the main stage itself. It is now solid like any other stage. One can wall jump off of the sides and get caught underneath and bounce off the ceiling collisions. The bottom corners are rounded, so the spirit of melee battlefield will not haunt you here.

http://www.mediafire.com/view/?2n7c6oc6f8wx86f
http://www.mediafire.com/?1x00k9oqpkp7w7o

This is lylat cruise, but with the ceiling collisions trimmed off ever so slightly so that clipping the corner won't completely halt your recovery. This isn't meant to make recoveries easier, but more fair. You still have to aim for the ledge, but skimming the stage won't result in a ridiculous death. Input would be appreciated.

http://www.mediafire.com/?y14woym4fosurqt
http://www.mediafire.com/view/?ya50b1pbhwwjs4w
( a tiny wall collision now crosses the bottom corner)

With the help of Bamesy, and a brawlvault member, I have put together this version of Frigate Orpheon. The platform that moves up and down is now grabbable, and solid. When the platform moves to its highest position, it sets up an easy k.o should the opponent miss their tech. The two platforms that pop out from the sides during the second phase no longer exist.

http://www.mediafire.com/?x2n8v9em9oy29p3
http://img26.imageshack.us/img26/1230/al1211141826binout.jpg
 

Sixth-Sense

Smash Ace
Joined
Mar 28, 2012
Messages
689
Location
San Francisco, Venezuela (not the famous one)
i love ps1, although it hasn't freezed at all for me, i tried that kongo jungle and now i can't look at it because the lower platforms are really ugly, plus it actually seems less enjoyable (i don't even like the original, so the new one is meh-er)
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
I've tried the Kongo Jungle one and i've fallen in love with it. It's actually playable now. I think it's awesome. I haven't tried ps1 though.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
It freezes? I'll do some testing before posting then. I had a test version that froze whenever it changed to the water version, but I downloaded my own stage from brawlvault just to make sure the public version was working and I haven't had any issues since then.

***

Okay I just played several matches, and during my 16-stock match, it did freeze. I think I know what the problem is, so I'll remake the stage from scratch. Thank you for your input as no on on brawlvault had bothered to report the stage.

***

02/03/13

Pokemon stadium is almost done. I'm going to tweak the rock field collisions so that rolls aren't interrupted on the right side. I just played an eight minute match with no freezing, and I currently have a solo match going that I'll check out in 20 or so minutes.

**
op updated with new pokemon stadium one that has yet to freeze on me despite playing a 30+ minute match.
 

MVP

Smash Ace
Joined
Aug 24, 2012
Messages
641
Will you be posting other stages besides just these 2?
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Yes I have five others I am considering releasing.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
It has yet to for me, and not only did I do extensive testing, but I think I know what went wrong when making the previous version. Theif's post is outdated, but I appreciate any more of its nature that may be posted in the future (yay for playtesters).

@MVP yeah, I've had them for a long time, and one or two are already on brawl vault, but besides my orpheon edits, their changes just aren't as drastic/exciting.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
Kati, would you be willing to upload your pokemon stadium, but with the wind mill. I find it aesthetically pleasing and unproblematic.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
The preview picture is outdated. The current version of PS1 should still have the windmill, whereas a future alternative version will resemble the preview picture.
 

The_NZA

Smash Lord
Joined
Apr 7, 2007
Messages
1,979
Cool. You should host both versions concurrently. I checked it out today. IT LOOKS AWEOME
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
I plan on hosting both, but I want to make sure that the current version doesn't freeze for people first. You see, I think the removal of the windmill was causing freezes. If the current version does not freeze for others, then I can use it as a base when trying to eliminate the windmill again.
 

Nausicaa

Smash Lord
Joined
Mar 7, 2013
Messages
1,485
Location
Here
Good stuff with solidifying Kongo Jungle, Kati. We were planning on making a version of it solid like that, but extending the bottom in some way so it eliminates trapping entirely. Even with rounded edges, it can still be an issue, but simply stretching it vertically obviously doesn't work since it increase the slopes mid-stage (visually) so it would take a bit of improvising.
Without the stretch, it can end up with the same issue that a few of Mewtwo200 (or whatever his name is) stages have. It's a minor experiential nuance that often gets overlooked by content makers. Should be find though.
We won't bother with the stretching now, as this is completely functional (I'm just picky we these things, really) and I'd rather have the whole community using a single version of it. That's good.
Thanks!

My computer exploded in the process of updating to 2.5b (coincidence, nothing more), but I managed to hard-wire it and get the files off it, so I'll upload the other stages that were tweaked once I've re-edited and modded the mod on our local copies. Including a couple examples of stages that were stretched with this same thing in mind.

Good stuff.

Edit: It's Bamesy, by the way. Everyone spells/pronounces it wrong anyway. ;)
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Welcome back :)

I had zoomed in so close to the corners of the stage that I didn't realize how small the extra wall collisions were in relation to the characters they were designed for... A second version is underway.
 

Nausicaa

Smash Lord
Joined
Mar 7, 2013
Messages
1,485
Location
Here
<3
I'll upload a couple of those edited stages that had similar issues. I think they're stages some people use as non-PM balanced stages, but suffer from short-corner trap-thingies too.
Good stuff with things. I haven't played with the solidified version you made yet, but looking forward to adding it to my next PM set-up.
Still got hard-drive stuff to work through. So much junk. >_<
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471

Master of Fossils

Smash Apprentice
Joined
Feb 25, 2008
Messages
120
Great work, I love all of these stages.

I was wondering though if it was possible to have a version of Frigate Orpheon that had the grabbable ledge on the right side but didn't have the solid platform. My friends and I kind of find it annoying that if that platform moves to the top-most spot then it's really easy to get bounced underneath it from the "main section".
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Until I hear an overwhelming amount of people raise this issue (mind you, you aren't the first), I won't be performing the edits myself any time soon (many many more important things to concerning other stages). Teching is an essential skill that is not difficult to do, so I can only applaud those who capitalize on the k.o opportunity. Another way of looking at it is that when the platform in its lowest position, it offers some mini-camping possibilities, which adds time to the match (whereas the quick rebound ko's speed up a match).

Edit*

When playing with your friends on the stage, do you play 1v1's or team matches?
 

Master of Fossils

Smash Apprentice
Joined
Feb 25, 2008
Messages
120
Until I hear an overwhelming amount of people raise this issue (mind you, you aren't the first), I won't be performing the edits myself any time soon (many many more important things to concerning other stages). Teching is an essential skill that is not difficult to do, so I can only applaud those who capitalize on the k.o opportunity. Another way of looking at it is that when the platform in its lowest position, it offers some mini-camping possibilities, which adds time to the match (whereas the quick rebound ko's speed up a match).
No worries, the stage is still miles better than the original so I thank you for your work and look forward to what you'll be bringing for future stages. I figured I'd ask just to put the idea out there.

When playing with your friends on the stage, do you play 1v1's or team matches?
Mostly teams.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Yeah, I could see that happening often then. When I can convince my friends to play teams, Orpheon is never picked, so I focused on making the stage viable as a counter pick and interesting in a 1v1 setting.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
op updated. New incomplete Yoshi Story texture with a background swap. I would appreciate lots of feedback and suggestions.
 

Pwnz0rz Man

Smash Lord
Joined
Mar 30, 2008
Messages
1,862
Location
Nowhere, Kansas
3DS FC
1950-9089-5761
This is the best version of PS1 that I've seen. No more getting caught with BS in that little pit on Rock transformation. I'm definitely going to use that.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
I've been thinking of making a new Lylat Cruise with static backgrounds. I don't find the default ones distracting, and I personally think it is silly to complain about them; however, if it means not watching the same dog fights over and over again (even multiple times during a match), and not hearing people complain, I am up for making something new.

Before going into the details, I just want to mention user innocentroad's lylat over on brawlvault:
http://forums.kc-mm.com/Gallery/#Type=Stage%Lylat Cruise%&Moderated=All

For those not familiar with stage hacking, Lylat is unique in how the game loads it. There are five STGSTARFOX_xxxxxxx.pac files that comprise Lylat Cruise: _Asteroid, _Battleship, _Corneria, _Gdiff, and _Space. What's interesting is that GDiff (G-diffuser?) is the stage itself, while the rest are the backgrounds that it warps to; therefore it would seem that Brawl loads .pac files during the match, and somehow combines two at the same time.

Anyways, _Corneria is the only background that does not feature teh lazers; therefore, I would only be making three new backgrounds.

Before I start making them, I would like input and ideas for potential areas to warp to.

A number of ideas I have had so far:

Area 6 (Venom)
-Use "Mars Destination" as a base. Voila. I got this idea when a passerby thought that Mars Destination was indeed sector 6.
-The asteroid belt in Mars Destination has poor animation loop. Replace and throw in Venom space stations/whatever you shoot at in that area when playing starfox (I haven't really played the series in years).

Sector Z
-The nostalgia factor.
-This is would actually be very difficult, as a 2d image of a z-shaped nebula might simply not look very good on a stage that looks like it is traveling somewhere.

Brawl final destination
-Travelling through space, and maybe even through a wormhole depending on when the game decides to warp out.
-Brawl's textures for fd are no longer in use. They are are entertaining, but not distracting.
-Maybe too much of a resemblance to our PM final destination.

Static space background.
-Take an existing space battle, and remove all of those ships, or take an existing space based stage with nothing happening from brawlvault and simply sit in some remote part of space for a bit.

Subspace..?
Tabuu background..?
 

210stuna

Smash Lord
Joined
May 3, 2013
Messages
1,244
Location
The Lone Star State
Sounds good, sounds good.

Except the last one, I thought you already went to subspace?
The Tabuu background would make it look like you warped into a rave in downtown L.A.
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
hahah yeah I suppose it could be as distracting as the current locations.
 
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