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consistent techchasing and combos

Loket

Smash Cadet
Joined
Apr 16, 2013
Messages
29
Location
Sweden
Is it possible for falcon to consistantly execute reactionary combos without any reads?
How fast reaction would you need to cover all tech options (including missed techs) when techchasing a spacie?
Lets make this thread a info dump for option coverage when techchasing :D
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA
Pretty sure Falcon can cover a missed tech with a knee and all other options with regrab if he's somewhere near frame perfect, but that is not only difficult but boring and predictable. At some point you need to read. If Falcon has guaranteed ability to cover all tech options, he'd be winning tournaments :p

Near the ledge can cover spacies pretty well with a dsmash, but even then it's dependent on their DI (DI towards the ledge is good for you, DI inward can get them out of range if they tech in). Remember that you have a lot of ways to mindgames them with your DD and someone coming out of a tech is going to be itching to get a hit on you and take back control. If you miss a tech chase, keep the pressure on and make them think that you're scrambling to recover. A tomahawk to bait a spot dodge or roll can get you back in a good position, but it's never guaranteed. If you want guaranteed, play Sheik.
 

Twinkles

Smash Lord
Joined
Mar 5, 2011
Messages
1,022
Location
SoCal
A tomahawk is an empty shorthop/empty waveland to grab. The trick is baiting your opponent into thinking you will do an aerial, but then simply landing and grabbing their shield.
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
With frame perfect reaction time, you could probably tech-chase kill any spacy with captain falcon. The game is limited by human reaction time. The best thing to do is go with the flow, and remember that doing nothing after you've been doing something for the whole game creates the best kind of pressure. He's thinking you always grab or attack when you miss a tech chase, so he starts spot-dodging right when you start dash dancing one more time, and then gets the punish.
 

Zhea

Smash Ace
Joined
Jan 10, 2012
Messages
962
Location
San Antonio Texas
Some stuff is automatic hit confirms. Some of it is read dependent. Some of it is DI reactionary.

Short version for tech chasing spacies:
1. Grab can cover all options on reaction, provided they don't fall off the stage.
2. Knee and Stomp cover 2 options if timed well(Tech in place missed tech, tech in place tech roll towards edge)
3. Nair/Uair + Grab can cover 2 options (missed tech and either tech toward or tech away)
4. Side b can cover 3 out of 4 options if you are right next to them (tech away, tech in place, missed tech)
5. Flying stomp can cover extra options, but the timing is tight. You can cover missed tech, then land to cover the tech roll away.
6. Of course you can hard read stomp and knee to cover any 1 of the options.
7. At around a 120% up throw knee will kill regardless of DI.
8. Start U-throwing around the 70% mark, Bad DI leads to CG shenanigans, early Knees and possible F-Smash setups.

Something to think about: Falcon's combo percent and kill potential are directly linked to how much stage you have to juggle people over. Some times it's better to re grab until they give you the entire stage to combo them across.
 
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