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So I've been working on this concept for some while now. I think this shouldn't really belong to this forum perhaps, but I just wanted to hear how it'd work for a crossover game like Smash Bros.
Okay now, bear with me with rather odd character choices here.
[collapse= Formation Fighters Concept]
[/collapse]
Okay then, allow me to concise up:
- Characters are put in formations of 4, with first being a controller/leader unit, 2 usually being connected to each other to make new ways of attacking and one supporter unit.
- Characters have classes- certain can interact with each other if being symbiotic and find new ways to attack opponents
- Battles are done somewhat in a mix of Megaman Battle Network’s timer-based combat where you choose your attack, which then transists to SSB/Tales Of’s LMBS-styled real-time battle fight.(Or Mario & Luigi's turn-based style with deep controls in the actions.)
Each character has basic attacks to combat, styles depending on their classes
- When you plan your attacks, you can find ways to mix them together into one string of combo actions.
[collapse=Showcase]
[/collapse]
- By combining different classes, one can find a very good synergy between them (an “unit set" if you will, think Weapon Sets from Gradius-series or Pokemon-teams in competitive Pokémon-settings)
- Each character have up to 3 classes they can reclass to, akin to FE - can thus be flexible to other kinds of sets.
There’s still more to this concept of mine... The Formation Fighters-concept had me showcasing Ringo Andou (Puyo Puyo 7, Strategist) Gold (Pokemon Special/ Adventures, Cue Slinger) Arche Klein (Tales Of Phantasia, Socket Witch) Tempo (HarmoKnight, Beat Knight).
So I wondered if I could put this for an Nintendo-crossover, or perhaps a new form of Project X Zone? I tried to see if I could corporate the whole "improvising strategying" that SSB used into an RPG game, some other RPGs' traits (from Pokemon, Fire Emblem, Mario & Luigi, Megaman Battle Network and Tales Of) along with it. A big mishmash, I guess.
So what you think?
Okay now, bear with me with rather odd character choices here.
[collapse= Formation Fighters Concept]
Okay then, allow me to concise up:
- Characters are put in formations of 4, with first being a controller/leader unit, 2 usually being connected to each other to make new ways of attacking and one supporter unit.
- Characters have classes- certain can interact with each other if being symbiotic and find new ways to attack opponents
- Battles are done somewhat in a mix of Megaman Battle Network’s timer-based combat where you choose your attack, which then transists to SSB/Tales Of’s LMBS-styled real-time battle fight.(Or Mario & Luigi's turn-based style with deep controls in the actions.)
Each character has basic attacks to combat, styles depending on their classes
- When you plan your attacks, you can find ways to mix them together into one string of combo actions.
[collapse=Showcase]
- By combining different classes, one can find a very good synergy between them (an “unit set" if you will, think Weapon Sets from Gradius-series or Pokemon-teams in competitive Pokémon-settings)
- Each character have up to 3 classes they can reclass to, akin to FE - can thus be flexible to other kinds of sets.
There’s still more to this concept of mine... The Formation Fighters-concept had me showcasing Ringo Andou (Puyo Puyo 7, Strategist) Gold (Pokemon Special/ Adventures, Cue Slinger) Arche Klein (Tales Of Phantasia, Socket Witch) Tempo (HarmoKnight, Beat Knight).
So I wondered if I could put this for an Nintendo-crossover, or perhaps a new form of Project X Zone? I tried to see if I could corporate the whole "improvising strategying" that SSB used into an RPG game, some other RPGs' traits (from Pokemon, Fire Emblem, Mario & Luigi, Megaman Battle Network and Tales Of) along with it. A big mishmash, I guess.
So what you think?