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Comps have ways of rendering some of Ganon's moves null. Players might learn these.

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
You know how Ganondorf extends his foot out for the F-tilt and D-tilt, and leaves the foot there for a moment before retracting? Because this is an extended hurt/hitbox, a person can shield grab Ganon from a ridiculous distance. Very annoying.

This may be damage dependent, but I've seen the computer airdodge between the first and second hits of the D-smash fairly often. It's not right.

A last thing I've seen is when the computer has a character with an instant N-air move. After I grab them with the up-B, they are able to N-air me the exact moment I release them. I don't know how they get past the hit stun, but they do it.
 

matthewmilad

Smash Journeyman
Joined
Jan 3, 2006
Messages
212
Lol, even among computers Ganondorf is easily abused. Go find some abuse on other characters, not Ganondorf lol
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
You shouldn't be down smashing anyways. Or intentionally up-bing people. Furthermore, if you interrupt his f tilt with another, he'll pull his leg back and do another f-tilt.
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
You shouldn't be down smashing anyways. Or intentionally up-bing people. Furthermore, if you interrupt his f tilt with another, he'll pull his leg back and do another f-tilt.
D-smash has it's uses for punishing a whiff attack to send them behind you and off the stage. Up-B is great to do underneath platforms when an opponent is shielding and expecting an u-smash or u-air. Doing a second F-tilt doesn't solve the problem, they grab you during the full extension of the leg.
 
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