You know how Ganondorf extends his foot out for the F-tilt and D-tilt, and leaves the foot there for a moment before retracting? Because this is an extended hurt/hitbox, a person can shield grab Ganon from a ridiculous distance. Very annoying.
This may be damage dependent, but I've seen the computer airdodge between the first and second hits of the D-smash fairly often. It's not right.
A last thing I've seen is when the computer has a character with an instant N-air move. After I grab them with the up-B, they are able to N-air me the exact moment I release them. I don't know how they get past the hit stun, but they do it.
This may be damage dependent, but I've seen the computer airdodge between the first and second hits of the D-smash fairly often. It's not right.
A last thing I've seen is when the computer has a character with an instant N-air move. After I grab them with the up-B, they are able to N-air me the exact moment I release them. I don't know how they get past the hit stun, but they do it.