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Competitive TAS Matches

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
I haven't heard of this before.

Why are there no matches were two people play each other using tool assisted methods? It would be amazing to see the metagame at an impossible level. Right now TAS videos only showcase cool things that can happen and not real, competitive gameplay. Who knows what a game would look like at this level?

I can see this being an interesting sub genre of melee, something similar to chess. It would be amazing to watch, possibly fun to play. I think it's something that should be tried.

Thoughts?
 

Coyle

Smash Cadet
Joined
Aug 14, 2014
Messages
52
Location
South East PA
The videos are only so flashy and combo-heavy because the player knows what the computer will do from watching it. If the opponent was another tool-assisted human, it would mainly just be a lot of crazy DI. The matches would also take such a long time. In this kind of game, each player would have X amount of frames to input any action, and then click a "submit" button, whereupon each player's actions were displayed on screen simultaneously. Would there be a standard number of frames per move? How long would each player have to show their moves? As I'm sure you know, there's 60 frames a second in Melee. Even if it were 4 frames and 10 seconds allotted per player per move, it would take two and a half minutes in real time for every second on screen to be acted out. So if the average standard match length is say 3:30, it would take at least 525 minutes, aka 8.75 hours, of real time to complete it. The matches would undoubtedly be longer too, since each stock would be greatly benefited by the finely tuned DI. If someone ever did it, I'd watch the end result, but I definitely wouldn't "play".
 

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
It would most likely be one stock, 3:00 cap. I'm guessing the player would have about three hours for all his moves and could spend it how he chose like timed chess. But rules and stuff like that can wait. This is just an idea right now and it's implementation into official games can wait. Just seeing friendlies would be awesome.

Not all TAS videos are against computers. A lot of them are against two TAS level characters being played by the same person to show off awesome stuff. Look up melee tas ylink vs ness. It's a lot more than crazy DI
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
You could just do 1-stock matches. It would still be painful to play, though.

EDIT:
I'm too slow gg
 
Last edited:

1MachGO

Smash Ace
Joined
Mar 18, 2013
Messages
807
TAS play would consist of two people standing at their spawn points doing nothing until the time runs out. Since they have frame-0 reactions and a ****load of time to conceive the best possible action, whoever puts themselves at risk first loses.

Thus, the optimal TAS strategy would be to wait out the clock to sudden death, and then infinite ledge stall while bombs drop.
 

CAUP

Smash Journeyman
Joined
Apr 21, 2014
Messages
467
That may be true. But no one, including you, at this point knows what optimal smash looks like. That's one of the reasons I think this would be so great: it could show it what melee really is,
 
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