• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Competitive State

Machii

Smash Apprentice
Joined
Dec 7, 2014
Messages
90
Does anyone else feel as though this game comes down to character match-ups, i.e. character match-up > skill? I can play a handful of characters, a few of them well. When I come across opponents that hit me like a wall I can usually find another character that fares much better. Feels as though this game is all about exploiting advantages.
 

Zapp Branniglenn

Smash Lord
Joined
Apr 13, 2014
Messages
1,707
Location
Santa Ana, CA
Does anyone else feel as though this game comes down to character match-ups, i.e. character match-up > skill? I can play a handful of characters, a few of them well. When I come across opponents that hit me like a wall I can usually find another character that fares much better. Feels as though this game is all about exploiting advantages.
That tends to happen when Smash Bros. has more than 5 primary matchups to study and practice over your four or five year career for Melee. Yes, I suspect Smash 4's competitive community will fall back on its Brawl roots in this regard. Lots of matchup study, lots of time answering the question "can my guy handle this absurdly good character?", lots of counterpicking characters to cover disadvantageous matchups. But if you're not balancing matchup study with consistent entries at events, you're going to lose to players who are better at the game.

There will be many "red yoshis" if you catch my drift. People that come in with an under-developed character that they've been working on religiously, and thwomp their regionals because nobody knows that matchup. You see this already on a regular basis at locals. With a cast of 56 characters (soon to be 58) there's no getting around this. Smashboards just highlighted a Samus player who spent all of this game's life playing her.And a week before that I watched a great Diddy player buckle to his knees trying to figure out the new Bowser in Grand Finals, play like it was his first week with the game with missed punishes, incorrect monkey flip pressure, it was a mess. Then he went on a twitter tantrum about how unfair the new buffs were after being throw comboed twice between five games. Once for damage, once for a stock. The rest of the set was solid fundamentals for the Bowser, and undeniably cautious and auto-piloted play from Diddy. Bowser doesn't win this matchup but his strategies for it are a year old. The Diddy was convinced that he would lose, and so that's what the outcome was.

This thread is bound to devolve into a flame war about "whether smash 4 takes skill", but the topic is still worth considering. And who knows, maybe Smash 4's Brawl Metaknight has yet to be discovered and we'll be spending the last years of this game's competitive cycle focused on that one matchup, and the eight or nine other characters who don't go lower than -1 with him/her. Would this be a preferable scenario to our current free for all where seemingly everybody is viable? Maybe, I mean, people still miss Brawl for some reason or another.
 

Baby_Sneak

Smash Champion
Joined
May 28, 2014
Messages
2,029
Location
Middletown, Ohio
NNID
sneak_diss
Why are character MU and player skill in opposition? One has to do with strategies and mental work, the other has to deal with your executional skills at the game. You need both in order to even be competitive.
 

ぱみゅ

❤ ~
Joined
Dec 5, 2008
Messages
10,010
Location
Under your skirt
NNID
kyo.pamyu.pamyu
3DS FC
4785-5700-5699
Switch FC
SW 3264 5694 6605
Why are character MU and player skill in opposition? One has to do with strategies and mental work, the other has to deal with your executional skills at the game. You need both in order to even be competitive.
More or less that.
Slightly disadvantaged matchups can be overcome with enough skill. Sure, you also have the option of always have the upper hand, but then again, opponent's skill is something to take in account.

Also, unlike the previous game, this one has so many variants, mainly rage and ledge snap vulnerability, and those definitely can flip the tables at any given moment.
:196:
 

wizrad

Smash Journeyman
Joined
Aug 11, 2015
Messages
496
Location
Europe, hopefully
NNID
nin10L3ro
3DS FC
4871-4875-5333
A player of significantly better skill will always win. But, two players of equal skill are affected by matchups. Really, matchups and tiers only really matter once a player has hit their ceiling.
 

NotAnAdmin

Smash Journeyman
Joined
Jun 21, 2014
Messages
426
This is the meta slowly evolving and becoming more centered around the "top tiers".
Most people will slowly transition to learning the few strongest characters in the game which have the better stats on the tier list, while the few dedicated "not-tops" will come around and make a name for themselves and bop a player(s) with next to no match-up knowledge and leave the venue dumbfounded. It'll probably be like this for the rest of Smash 4's lifespan, just like most other fighting games.

Tiers usually only matter at the highest levels of play or if the two players skill levels are close.
However, true skill and strong fundementals can bring a player a long way. Look at Qerb at last years Apex, he got top 50 as a Game and Watch main in Melee.
 
Top Bottom