LancerStaff
Smash Hero
Really, I wanted to talk about Kirby Fighters and if a reasonable metagame could come out of it. With this: http://www.youtube.com/watch?v=dmKmcipwoPw (Kirby Fighters Z for the eshop) Hopefully around the corner, and also crossing fingers for online play, I thought I'd speak my mind on Kirby Fighters.
At first it seems to be pretty slow, but once you start comboing, hooo boy. It's not that the HP is low, either, it's the fact that there's alot on the line at any given moment. There's true combos, and plenty of ways to attack with small windows of escape for the opponent. Just play on very hard and you'll see what I mean.
Skill means alot too, since it's easy to keep dishing out pain to opponents who don't stay out of range properly. I've noticed the skill barrier is more like a skill cliff, actually.
Balance is pretty good, as far as the underdeveloped metagame goes. Made a Tier list with my friend. Really, all but Archer could win a tournament if it ever happened.
Stages are pretty good and varied, too. Especially with the ability to toggle hazards, but the hazards are almost entirely disruptive. In-depth stage analysis below.
Phew, I hope I didn't type this all up for nothing. I'll probably do the ability analysis if I get some interest.
At first it seems to be pretty slow, but once you start comboing, hooo boy. It's not that the HP is low, either, it's the fact that there's alot on the line at any given moment. There's true combos, and plenty of ways to attack with small windows of escape for the opponent. Just play on very hard and you'll see what I mean.
Skill means alot too, since it's easy to keep dishing out pain to opponents who don't stay out of range properly. I've noticed the skill barrier is more like a skill cliff, actually.
Balance is pretty good, as far as the underdeveloped metagame goes. Made a Tier list with my friend. Really, all but Archer could win a tournament if it ever happened.
Top (In no particular order)
Cutter
Fighter
Parasol
Mid
Beam
Bomb (It's basically unbeatable on Castle Lololo, but it's going to be banned anyway.)
Sword
Hammer
Low
Ninja
Whip
Gannondorf Bottom
Archer (Tell me if you've found a use for this thing, because we're stumped.)
Cutter
Fighter
Parasol
Mid
Beam
Bomb (It's basically unbeatable on Castle Lololo, but it's going to be banned anyway.)
Sword
Hammer
Low
Ninja
Whip
Archer (Tell me if you've found a use for this thing, because we're stumped.)
Stages are pretty good and varied, too. Especially with the ability to toggle hazards, but the hazards are almost entirely disruptive. In-depth stage analysis below.
Flower Land (KTD/KFZ)
Castle Lololo (KTD)
Bubbly Clouds (KTD/KFZ)
Coo'f Forest (KTD)
Dedede arena (KTD/KFZ)
Factory Tour (KTD/KFZ) Another Dimension (KTD) VS. Dyna Blade (KFZ) Fountain of Dreams (KFZ) (Yes, all at once.)
Lollipop Land (Handy Hazards?) (KFZ) Old Odyssey (Train hazards stage) (KFZ)
Dangerous Dinner (Lava hazards) (KFZ)
BANBANBANBAN Unless the lava pits cool when hazards turn off, this will be banned for sure. If they do, basically the floor will be arranged in a W shape without slants. Don't really have much else to go on since I haven't played it, but Cutter could get some surprise hits in if he bounces his shots right.
It's basically Battlefield from SSB, no hazards at all. Bomb and Cutter can camp effectively on the side platforms, but not for long since the opponent can easily climb over to you with the platforms. Notably, KFZ's version has more space to the sides and a different background.
Castle Lololo (KTD)
Easily the worst stage, and would likely be banned entirely. Three levels, can't jump through everywhere. Jumping into the ceiling doesn't stop you cold like in SSB though, you'll stick to the ceiling as long as Kirby has his upwards momentum. Features hazards in Lololo and Lalala, and they work like their usual boss fight and have fairly low HP. The problem arises when you realize that it's basically impossible to jump over projectiles. Really though, only Cutter and Bomb gain from it. Cutter would probably get it's own tier even if this was a counterpick, and Bomb would basically become MK if, again, it was a counterpick. But Archer becomes somewhat useable with the stage... What if Archer was the only one that could pick it?
Bubbly Clouds (KTD/KFZ)
Two platforms, basically BF (FL?) without the top one. Hazard in Kraco, fairly tame. He occasionally flys by to zap people with weakish attacks, and has surprisingly little HP. The biggest problem is countering campers on the platforms, since you'll probably have to fly to reach the opponent. Might be a counterpick. Again, a different background and more space in KFZ.
Coo'f Forest (KTD)
Nine platforms and a floor, arranged in a 3x3 pattern with the side platforms touching the edges of the screen. Hazards in Coo, who shoots three feathers, Rick, who shoots fire, and Kine, who uses splash. (But nothing happened!) Presumably, they don't share HP and I haven't killed them yet. Surprisingly playable, probably starter material until furthernotice.
Dedede arena (KTD/KFZ)
Walls to the sides that only reach halfway up that act as solid platforms, and a large platform in the center. Dedede occasionally appears and throws something, nothing special in that regard. But what he does do is prevent camping because of his high contact damage, and even comes with a warning. But camping up on the sides isn't much of a problem right now. Cutter gains a trick, but it's almost worthless in 1v1s.
Factory Tour (KTD/KFZ) Another Dimension (KTD) VS. Dyna Blade (KFZ) Fountain of Dreams (KFZ) (Yes, all at once.)
Without hazards, they're all basically Final Destinations of different sizes. Some projectiles give out after a while, but it won't ultimately effect much. Factory Tour gets giant hammers as hazards, while VS. Dyna Blade gets... the birdie thingy from KSS. Both are clearly powerful hazards, and really aren't worth giving the time of day in competitive play.
Lollipop Land (Handy Hazards?) (KFZ) Old Odyssey (Train hazards stage) (KFZ)
Two platforms, stuck to the sides. Basicall slightly more extreme versions of Bubbly Clouds. The hazards, hands that press Kirby into the screen, or a train that speeds by with a bit of warning, don't appear to have much merit for competitive play. The train might, but you presumably need KTD to get the stage. Can't be hard to share a game card with your opponent for a moment, though...
Dangerous Dinner (Lava hazards) (KFZ)
Phew, I hope I didn't type this all up for nothing. I'll probably do the ability analysis if I get some interest.
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