Smash 4: more characters, better balance, no tripping, faster movement, better combos, no more ledge camping... all spikes nerfed, ledge trumping added, chain grabs removed, recoveries incredibly buffed, blast zones much larger...
As not so many changes were made to smash 4 from brawl as the other games... the smaller changes become big deals.
I honestly think that the small tweaks from brawl that make smash 4 are overall "eh." Yes, the game is much more solid competitively than brawl, but pace is an issue. Almost anything that would get kills at early percents or give setups for such were removed or made far worse, and recoveries became almost guaranteed. The result is a methodical neutral-based game where it's rare for one to get KO'd before 100%, and it usually happens past 120%. Brawl was definitely slower than Melee, but at least it had useful spikes, some effective ledge guarding tactics, and chain grabbing, it wasn't unheard of for a character to get KO'd at 50% due to a spike or was taken from one side of a stage all the way to the other for a kill. Smash 4 only has very straightforward kill options. Down throw up air for Diddy, up smash for Fox, back throw for Ness, etc.
This methodical pace led to smash 4 having one less stock and 2-3 less minutes on the clock.
Honestly, if brawl didn't have tripping or hitstun cancelling, I'd probably prefer it over smash 4 as its just a faster, more Melee-like experience.
What are your thoughts on this?
As not so many changes were made to smash 4 from brawl as the other games... the smaller changes become big deals.
I honestly think that the small tweaks from brawl that make smash 4 are overall "eh." Yes, the game is much more solid competitively than brawl, but pace is an issue. Almost anything that would get kills at early percents or give setups for such were removed or made far worse, and recoveries became almost guaranteed. The result is a methodical neutral-based game where it's rare for one to get KO'd before 100%, and it usually happens past 120%. Brawl was definitely slower than Melee, but at least it had useful spikes, some effective ledge guarding tactics, and chain grabbing, it wasn't unheard of for a character to get KO'd at 50% due to a spike or was taken from one side of a stage all the way to the other for a kill. Smash 4 only has very straightforward kill options. Down throw up air for Diddy, up smash for Fox, back throw for Ness, etc.
This methodical pace led to smash 4 having one less stock and 2-3 less minutes on the clock.
Honestly, if brawl didn't have tripping or hitstun cancelling, I'd probably prefer it over smash 4 as its just a faster, more Melee-like experience.
What are your thoughts on this?
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