Smog Frog
Smash Lord
- Joined
- Jun 30, 2014
- Messages
- 1,180
The point of this thread is to gain a community perspective of which of our moves are great, good, situational and bad. Perhaps we can find some new uses for moves that we never considered. Feel free to discuss one, two, five or all of them. Discussion will be rather unstructured and free flowing for now. However, I may direct traffic to a specific move or moves if discussion is becoming too lopsided on a particular topic (inb4SpinDash). Please be prepared to back your claims with a detailed, informative explanation. Worthwhile posts will be added to this OP and cataloged appropriately.
THE MOVESET RATING LEGEND:
- A certified fantastic move. Covers a wide variety of situations and/or covers a few important situations but covers them extremely well. An absolute staple and essential to our gameplay.
- A great move overall. Covers a few situations pretty well and is relied on frequently. May cover one or two select but important scenarios very well.
- A solid move. More of a niche move but covers this niche quite well. May also be used as a mixup occasionally.
- Not too hot but not totally useless. Might be used for VERY specific situations or a mixup that we might want to use every once in a while. Certainly not a move to be used often.
- Crap tier. An option select we'll probably never use unless we want to be Sanics. This rating specifically means "There is literally always a better option than this".
= full point, = half point, for those who like to split hairs
CRITERIA TO CONSIDER WHEN RATING:
- How often we use this move.
- How many roles this moves fulfills.
- How safe/reliable this move is.
EXAMPLES OF ROLES:
- Kill Move
- Anti-Air
- Spacing Tool
- Recovery
- GTFO Move
- Combo Starter
- Combo Finisher
- Close Combat Tool
- Reliable Punisher
OUR MOVESET:
Jab
Dash Attack
Forward-Tilt
Up-Tilt
Down-Tilt
Neutral-Aerial
Forward-Aerial
Back-Aerial
Up-Aerial
Down-Aerial
Forward-Smash
Up-Smash
Down-Smash
Neutral-Special (Homing Attack)
Side-Special (Spin Dash)
Up-Special (Spring Jump)
Down-Special (Spin Charge)
Forward-Throw
Back-Throw
Up-Throw
Down-Throw
THE MOVESET RATING LEGEND:
- A certified fantastic move. Covers a wide variety of situations and/or covers a few important situations but covers them extremely well. An absolute staple and essential to our gameplay.
- A great move overall. Covers a few situations pretty well and is relied on frequently. May cover one or two select but important scenarios very well.
- A solid move. More of a niche move but covers this niche quite well. May also be used as a mixup occasionally.
- Not too hot but not totally useless. Might be used for VERY specific situations or a mixup that we might want to use every once in a while. Certainly not a move to be used often.
- Crap tier. An option select we'll probably never use unless we want to be Sanics. This rating specifically means "There is literally always a better option than this".
= full point, = half point, for those who like to split hairs
CRITERIA TO CONSIDER WHEN RATING:
- How often we use this move.
- How many roles this moves fulfills.
- How safe/reliable this move is.
EXAMPLES OF ROLES:
- Kill Move
- Anti-Air
- Spacing Tool
- Recovery
- GTFO Move
- Combo Starter
- Combo Finisher
- Close Combat Tool
- Reliable Punisher
OUR MOVESET:
Jab
Dash Attack
Forward-Tilt
Up-Tilt
Down-Tilt
Neutral-Aerial
Forward-Aerial
Back-Aerial
Up-Aerial
Down-Aerial
Forward-Smash
Up-Smash
Down-Smash
Neutral-Special (Homing Attack)
Side-Special (Spin Dash)
Up-Special (Spring Jump)
Down-Special (Spin Charge)
Forward-Throw
Back-Throw
Up-Throw
Down-Throw
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