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Community Project #1: Rate our Moveset(shoutouts+credit to the guys on the zard boards)

Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
The point of this thread is to gain a community perspective of which of our moves are great, good, situational and bad. Perhaps we can find some new uses for moves that we never considered. Feel free to discuss one, two, five or all of them. Discussion will be rather unstructured and free flowing for now. However, I may direct traffic to a specific move or moves if discussion is becoming too lopsided on a particular topic (inb4SpinDash). Please be prepared to back your claims with a detailed, informative explanation. Worthwhile posts will be added to this OP and cataloged appropriately.

THE MOVESET RATING LEGEND:


:4sonic: :4sonic: :4sonic: :4sonic: :4sonic: - A certified fantastic move. Covers a wide variety of situations and/or covers a few important situations but covers them extremely well. An absolute staple and essential to our gameplay.

:4sonic: :4sonic: :4sonic: :4sonic:- A great move overall. Covers a few situations pretty well and is relied on frequently. May cover one or two select but important scenarios very well.


:4sonic: :4sonic: :4sonic: - A solid move. More of a niche move but covers this niche quite well. May also be used as a mixup occasionally.

:4sonic: :4sonic: - Not too hot but not totally useless. Might be used for VERY specific situations or a mixup that we might want to use every once in a while. Certainly not a move to be used often.

:4sonic: - Crap tier. An option select we'll probably never use unless we want to be Sanics. This rating specifically means "There is literally always a better option than this".
:4sonic: = full point, :sonic: = half point, for those who like to split hairs
CRITERIA TO CONSIDER WHEN RATING:

- How often we use this move.
- How many roles this moves fulfills.
- How safe/reliable this move is.



EXAMPLES OF ROLES:

- Kill Move
- Anti-Air
- Spacing Tool
- Recovery
- GTFO Move
- Combo Starter
- Combo Finisher
- Close Combat Tool
- Reliable Punisher


OUR MOVESET:

Jab
Dash Attack
Forward-Tilt
Up-Tilt
Down-Tilt
Neutral-Aerial
Forward-Aerial
Back-Aerial
Up-Aerial
Down-Aerial
Forward-Smash
Up-Smash
Down-Smash
Neutral-Special (Homing Attack)
Side-Special (Spin Dash)
Up-Special (Spring Jump)
Down-Special (Spin Charge)
Forward-Throw
Back-Throw
Up-Throw
Down-Throw
 
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Masonomace

Yeah Shulk, get stuck in!
Joined
Apr 10, 2010
Messages
4,622
Location
Independence, MO
NNID
Masonomace
I feel that the Ledge attack & the front and back Floor attacks should be included into the move-set list. Other than that I'll give a move-set rating:

Spin Charge = ★★★★☆
-Generally SC seems to be a BnB move to us for following up with U-air out of SCJ, along with other different uses this move has. For one, having several options out of SC such as VSCJ & Spinshot leaves Sonic being anything but predictable with his movement despite SC losing the ability to cancel its landing with shield in Smash 4. On top of the more known usages we have for SC, something obscure yet interesting about SC is that Sonic's grounded VSCJ allows him to jump vertically higher in the air rather than a FH, which directs back to why using a VSCJ or a Spinshot out of doing it grounded is a greater arch & height for reaching a place you couldn't normally with any SH or FH, so that helps.
 
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Smog Frog

Smash Lord
Joined
Jun 30, 2014
Messages
1,180
i guess i'll pitch in
:4sonic: :4sonic: :4sonic: :4sonic: is my rating for USmash. it's a dash mixup(along with all of our other dash mixup options), its a kill move, it sharks platforms, it covers landings, spotdodges, airdodges, and its only flaws are the fact its punishable when telegraphed. i think this move is an underused tool in sonics repetoire.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
Nah a few other character boards did the same thing.


I'll probably post my thoughts on Sonic's move set later in this post. Still toying with him.
 
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