DunnoBro
The Free-est
As some of you may be aware, Datel Powersaves have begun making equipment codes. It seems like they have mostly free reign over stats (no negatives, +200 to all stat type badges) and like they're willing to listen to smashers about what to put in. Obviously though, they don't want to work off the word of a single user who might be biased/uninformed so I thought some discussion was called for.
The main topics are the following:
What to FOCUS ON:
Misc. Stuff
I think there's potential in equipment as they are now to deliver a P:M or other custom smash experience. My intent however IS NOT TO CHANGE ANYTHING ANYTIME SOON. But rather just get the ball rolling for if/when we do decide some things need to change.
However, I also believe the only way we could ever reasonably work equipment in to competitive smash is with templates, and being conservative as possible. We don't have the tools for an entire overhaul, but I do believe we can tweak the base level a bit.
I.e having as few as one to none approved equipment for certain characters. And for good reason. Like smooth Lander to Falco for SHL back, Tough/Hasty Edge to characters planking becomes an issue on, Dodgy dodger/crash lander if we want more speed/combos. Specific stat boosts if we determine a character needs it. Stuff like that.
For now though, I'd like to focus on very general tweaks for powersave to work in. Please refer to Cornstalk's equipment data thread when discussing desired effect via stat changes.
But I was wondering if anyone has an issue with this list, if possible:
(Refer to this effect list for clarification)
If this list appeals to you, I think we could gain a lot of traction by requesting these codes from datel. Please link this thread in the request form so they know to keep an eye on us. I think testing with these abilities is the key, though I have heard some issues with hacked equipment and playing online.
The main topics are the following:
- Potential applications of equipment
- Equipment ability that should be ignored completely
- Where/How to allocate stats on equipment. (Plus X Minus Y, have no effect, or have positive/negative effect only if possible)
- Etc.
All Item/Food Related Abilities
Sudden Death Related
HP percent Related
Critical Hit/Prone
Sudden Death Related
HP percent Related
Critical Hit/Prone
What to FOCUS ON:
Smooth Lander
Dodgy Dodger/Crash Lander
Hard Braker
Tough/Hasty Edge
Jumps (Hi/Low, Thistle/Anchor etc. )
Specific speed (Glides, Walking Speed, Running, etc)
Regular Badges Or negative abilities (For pure stat boosts. What numbers to use, etc)
Characters with well documented flaws, shortcomings, or otherwise interesting interaction with equipment.
Dodgy Dodger/Crash Lander
Hard Braker
Tough/Hasty Edge
Jumps (Hi/Low, Thistle/Anchor etc. )
Specific speed (Glides, Walking Speed, Running, etc)
Regular Badges Or negative abilities (For pure stat boosts. What numbers to use, etc)
Characters with well documented flaws, shortcomings, or otherwise interesting interaction with equipment.
Misc. Stuff
I believe they can edit badges to have specific abilities, so it'd be extremely easy to just powersave in badges that work for the entire cast as opposed to needing to apply it over every specific bit of equipment.
If we ever determine proper sets/equipment, it shouldn't be too hard to spread them. In addition to a TO needing only one powersave + PC to apply the code to pretty much everyone at the tournament, there will also be the option between the 3ds and Wii u version to import fighters. Customs -and- equipment. So they wouldn't even need a powersave themselves to spread the approved sets around.
If we determine only a few or even one character should have an ability, I suggest making it a part more specific to that character.
If we ever determine proper sets/equipment, it shouldn't be too hard to spread them. In addition to a TO needing only one powersave + PC to apply the code to pretty much everyone at the tournament, there will also be the option between the 3ds and Wii u version to import fighters. Customs -and- equipment. So they wouldn't even need a powersave themselves to spread the approved sets around.
If we determine only a few or even one character should have an ability, I suggest making it a part more specific to that character.
However, I also believe the only way we could ever reasonably work equipment in to competitive smash is with templates, and being conservative as possible. We don't have the tools for an entire overhaul, but I do believe we can tweak the base level a bit.
I.e having as few as one to none approved equipment for certain characters. And for good reason. Like smooth Lander to Falco for SHL back, Tough/Hasty Edge to characters planking becomes an issue on, Dodgy dodger/crash lander if we want more speed/combos. Specific stat boosts if we determine a character needs it. Stuff like that.
For now though, I'd like to focus on very general tweaks for powersave to work in. Please refer to Cornstalk's equipment data thread when discussing desired effect via stat changes.
But I was wondering if anyone has an issue with this list, if possible:
(Refer to this effect list for clarification)
Smooth Lander Badge
Hard Braker Badge
Leaper Badge
Thistle/Anchor Jump badge
Tough Edge Badge
Dodgy Dodger Badge
Crash Lander Badge
All +0-0, or made to cancel each other out.
Essentially, all these abilities are fairly minor tweaks that I feel should be tested. (The last three are negative effects to try and make up for the lack of hitstun but taking some of the defensive tools away. If this just makes the game more stressful or actually faster/combocentric would be what to test for with other people with this equipment.
Hard Braker Badge
Leaper Badge
Thistle/Anchor Jump badge
Tough Edge Badge
Dodgy Dodger Badge
Crash Lander Badge
All +0-0, or made to cancel each other out.
Essentially, all these abilities are fairly minor tweaks that I feel should be tested. (The last three are negative effects to try and make up for the lack of hitstun but taking some of the defensive tools away. If this just makes the game more stressful or actually faster/combocentric would be what to test for with other people with this equipment.
If this list appeals to you, I think we could gain a lot of traction by requesting these codes from datel. Please link this thread in the request form so they know to keep an eye on us. I think testing with these abilities is the key, though I have heard some issues with hacked equipment and playing online.
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