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Combos for Olimar

templar rage

Smash Cadet
Joined
Feb 26, 2008
Messages
65
Anyone got any good combos for Olimar?

Mine is Dash/Usmash to get them in the air, Jump and Dair to spike them, quickland, followed by F Quicksmash.
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
Okay bear with me now mine is Dash--> Side-B(x2)--->grab(grab attack x2)--->down throw-----> ^Smash---->^air! They never EVER think to DI out of it!
 

Naota21t

Smash Champion
Joined
Jul 15, 2006
Messages
2,507
Location
The Bay Area, CA
dthrow > fairs > dair

even if they DI away from you, you'll land at least one fair (and multiple at low percentages).
 

templar rage

Smash Cadet
Joined
Feb 26, 2008
Messages
65
dthrow > fairs > dair

even if they DI away from you, you'll land at least one fair (and multiple at low percentages).
I like this one, you can even tie it in with mine by adding my Fsmash at the end because of the Dair.
 

Nubis

Smash Cadet
Joined
Mar 15, 2008
Messages
34
nice combos

A cool combo is Up tilt>jump>Neutral air> jump>up air, or another nair
Great combo because it does lots of damage with many hits. Utilt starter makes it harder for them to predict when to stop shielding, since its multiple hits.

Another combo i like is Uthrow>Nair> Fair/bair
 

keeper

Smash Champion
Joined
Jan 4, 2008
Messages
2,080
Location
Lake Oswego, OR
Grab Dthrow, Hyphen Usmash, SH Uair.
SH Fair, Jump Fair Fair.
Grab Dthrow, SH Fair, jump Dair (meteor smash).
Retreat with auto-canceled fairs, Grab Bthrow with Blue.
 

Blade Knight

Smash Ace
Joined
Oct 13, 2007
Messages
722
nice, I do that too, throw pikmin then grab... it gets all that extra damage from them whacking the opponent then you can combo into the fair/spike then regrab and repeat
thankie and none of my friends can ever counter it its like the zero to death combo on stereroids (on small stages)
 

Florida

イーグランツ
Joined
Jul 1, 2007
Messages
1,184
Starting at 0%: uthrow, uair, uair, up-b. This is the best combo that Olimar has to rack up damage, and it is very easy to pull off. Almost all opponents will DI in a way that works for this combo. Also, Textbook's 0 - death combo is excellent, and although you hardly get the kill, you can still apply some nice damage to your enemies.

Olimar is very combo-orientated. Just go with feel, and you'll pull off some nice combos.

Short hop fair, fair, platform cancel dair spike, etcetera, etcetera.
 

Handorin

Smash Hero
Joined
Dec 2, 2005
Messages
6,013
Also, Textbook's 0 - death combo is excellent, and although you hardly get the kill, you can still apply some nice damage to your enemies.
I remember seeing this on youtube. Since then, I have try replicating it, but have only succeeded once (but castle siege transformed and saved them. =() Ive tried to relocate the video, but it is private. Are there certain pikmin reqs that I am not aware of? Or could it be that the guys in my area are good at DI?
 

scalpel

Smash Journeyman
Joined
Mar 14, 2008
Messages
341
Location
Hawaii
Switch FC
SW-1322-7073-9341
I like Textbook Ninja's combo because it's actually possible to do. Grab, down throw, short-hop forward air attack, grab, and repeat. I don't try to down-air them at the end, like in Textbook Ninja's combo, but I do everything else. :) It's so fun.
 

Starzonedge

Smash Ace
Joined
Oct 31, 2005
Messages
605
Location
Richmond Hill, NY.
The one I always love pulling off is the four-hit combo.

Starting at zero: Down Throw -> Run + Up-Smash -> Up-Air -> Up-B

The Up-B is the hardest part of the combo to pull off, but it should rack up roughly 40+ damage.
 

templar rage

Smash Cadet
Joined
Feb 26, 2008
Messages
65
Just another one I found while toying around

From edge-hanging, attack up to stage, should send opponent away from stage. If they don't start recovering until they are below the edge, drop off and immediately Dair, followed quickly by a jump and Up-B. One of the good uses for the tether I can find. The only problem is it is very situational.
 
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