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Comboing falco and the like..

v3x?

Smash Journeyman
Joined
Mar 8, 2006
Messages
435
Naturally there's been many threads about thunders combo, and the main sticky of course.

But im looking to improve my combo game, i got tired of getting smash combo'd, so i learnt di, i got tired of being dair combo'd, so i learnt to tech, got tired of getting sheild grabbed - so i learnt drillshine and doubleshine. But now im tired of having to start new mindgames to create openings every few seconds coz i dont know enough combos lol.

So yeah anyway, i'm looking for as many combo's as possible, that work well on anyone that you cant shine dash. ie falco, marth (i use pal) pikachu etc etc.... Just like a database of combos.

I'll start with one i'm messing around with right now.

-Start from 0-10%:
Drillshine > dtilt (if you're fast enough) > nair > jab > either grab or repeat if you're apponant doesnt di. (After like 20% the dtilt sends them too high and the lag is too much for an up if they di).

-Problems: Can be hard to pull off under pressure, can sometimes dsmash instead of dtilt, can tech the shine.
-Advantages: Leads right into a certain grab, looks flashy, hard to get out of. (Only possible if they tech the shine which is very rare)
-Variations:

Marth: From dtilt > easy uair juggling.
Falco/Fox: Grab from Dtilt if DI towards (Expecting thunders and tries to roll or something)
All shinedashable characters: Bair > Bair > Nair > Shinespike :p


So yeah keep the combo's coming :)

(Remember to put in what percentage and what to do if DI affects it!)
 

takieddine

Smash Master
Joined
May 1, 2006
Messages
3,862
Location
Not chilindude829
the "Mew2king":

i guess you can start it off with a thunder's combo
drill/nair, shine ,wd, jab reset, either uair into a grab or just plain grab.

chaingrab till mid percents about 60%

utilt until they DI away,

from there Nair into Usmash KO.
 

RedYoshi92

Smash Lord
Joined
Oct 14, 2006
Messages
1,561
something I saw in"OMFG MEW2KING" was where mew2king set up a combo where when the falco was near the edge like this: Dair+Bthrow+shine
 

SCOTU

Smash Hero
Joined
Mar 16, 2007
Messages
6,636
Location
MI
on fox/ falco

starting @ 18-20% (you can chaingrab 3x to get there from 0), usmash>usmash>shffld nair>usmash>nair/uair/bair

the last attack is DI dependant. this should combo them to ~90-100%

but easier is anything>shine>techchase grab>uthrow>anything
where anything = shine if near edge, usmash if % is 35-80, uair if %>80, bair if % is high and near edge, uthrow if %<56 and not under a platform, nair>regrab if 60-80 and DI left/right, etc...

On lighters at low %, shffld uair>utilt>shffld uair>(repeat if necessary)>bair [note: this works on a lot of chars, not limited to shinefallers]

Lucien's vid: Revolucien has good combos against space animals.
 
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