Naturally there's been many threads about thunders combo, and the main sticky of course.
But im looking to improve my combo game, i got tired of getting smash combo'd, so i learnt di, i got tired of being dair combo'd, so i learnt to tech, got tired of getting sheild grabbed - so i learnt drillshine and doubleshine. But now im tired of having to start new mindgames to create openings every few seconds coz i dont know enough combos lol.
So yeah anyway, i'm looking for as many combo's as possible, that work well on anyone that you cant shine dash. ie falco, marth (i use pal) pikachu etc etc.... Just like a database of combos.
I'll start with one i'm messing around with right now.
-Start from 0-10%:
Drillshine > dtilt (if you're fast enough) > nair > jab > either grab or repeat if you're apponant doesnt di. (After like 20% the dtilt sends them too high and the lag is too much for an up if they di).
-Problems: Can be hard to pull off under pressure, can sometimes dsmash instead of dtilt, can tech the shine.
-Advantages: Leads right into a certain grab, looks flashy, hard to get out of. (Only possible if they tech the shine which is very rare)
-Variations:
Marth: From dtilt > easy uair juggling.
Falco/Fox: Grab from Dtilt if DI towards (Expecting thunders and tries to roll or something)
All shinedashable characters: Bair > Bair > Nair > Shinespike
So yeah keep the combo's coming
(Remember to put in what percentage and what to do if DI affects it!)
But im looking to improve my combo game, i got tired of getting smash combo'd, so i learnt di, i got tired of being dair combo'd, so i learnt to tech, got tired of getting sheild grabbed - so i learnt drillshine and doubleshine. But now im tired of having to start new mindgames to create openings every few seconds coz i dont know enough combos lol.
So yeah anyway, i'm looking for as many combo's as possible, that work well on anyone that you cant shine dash. ie falco, marth (i use pal) pikachu etc etc.... Just like a database of combos.
I'll start with one i'm messing around with right now.
-Start from 0-10%:
Drillshine > dtilt (if you're fast enough) > nair > jab > either grab or repeat if you're apponant doesnt di. (After like 20% the dtilt sends them too high and the lag is too much for an up if they di).
-Problems: Can be hard to pull off under pressure, can sometimes dsmash instead of dtilt, can tech the shine.
-Advantages: Leads right into a certain grab, looks flashy, hard to get out of. (Only possible if they tech the shine which is very rare)
-Variations:
Marth: From dtilt > easy uair juggling.
Falco/Fox: Grab from Dtilt if DI towards (Expecting thunders and tries to roll or something)
All shinedashable characters: Bair > Bair > Nair > Shinespike
So yeah keep the combo's coming
(Remember to put in what percentage and what to do if DI affects it!)