Purpletuce
Smash Lord
I thought I would post some useful semi-combos/combos that I use. Hopefully these will be useful to some, and I hope others will post some useful ones as well. When I have time, I might try to put in exact ranges or specific characters for some more essential combos.
Fox, Falco, Falcon:
Grab -> D-throw -> (0%~20% all but away DI) up-angled F-tilt
Grab -> D-throw -> (~20%~70% all but away DI) DJC U-air.
Grab -> D-throw -> (~70%+ all but away DI) F-smash/U-smash
Grab -> B-throw -> (0%~60% DI away) regrab
B-air -> (0%~60% all but down DI) F-tilt
B-air -> (0%~60% no, up or away DI) D-smash
B-air -> (~60%~100% in or down DI) D-smash
U-air -> (~20%~60% all but down DI) F-tilt/ U-air
U-air -> (~20%~60% down DI) D-smash
N-air -> (~20%~40%) D-smash
N-air -> (~25%~50%) regrab
F-air -> (0%~15%) D-smash/grab
F-air -> (~40%~60% no or up DI) F-smash/ U-smash/ U-tilt
F-air -> (~40%~100% all DI) U-air
F-air -> (~120%+ no DI) DownB
F-air -> (~40%~80%) D-air
D-air -> ledgecancel -> Uair (platform shark, not on stage)
F-tilt -> (40%~70% up, down or no DI) F-tilt/ U-tilt/ DJC N-air/ grab
F-tilt -> (~60%-80% up,down, no DI) F-smash
U-tilt -> (~40%~80% up or no DI) U-tilt/ F-tilt/ F-smash/ DJC N-air/ DJC U-air
Edgegards:
Read low recovery -> Egg -> D-smash/ F-smash
Read low recovery -> LCE -> DownB
(Spacies) From below, coming too high, from above trying to sweetspot -> Dash attack
(Spacies) Missed ledgebrab with SideB -> D-tilt -> edgehog (gimp kill)
(Falcon) Going low for sweetspot -> Instant ledgehog
(Falcon) Going high for sweetspot -> D-tilt/D-smash
RECE toward stage -> Getup attack (Egg covers lag, and looks cool)
More to come, this took longer than expected. Kind of food for thought.
Fox, Falco, Falcon:
Grab -> D-throw -> (0%~20% all but away DI) up-angled F-tilt
Grab -> D-throw -> (~20%~70% all but away DI) DJC U-air.
Grab -> D-throw -> (~70%+ all but away DI) F-smash/U-smash
Grab -> B-throw -> (0%~60% DI away) regrab
B-air -> (0%~60% all but down DI) F-tilt
B-air -> (0%~60% no, up or away DI) D-smash
B-air -> (~60%~100% in or down DI) D-smash
U-air -> (~20%~60% all but down DI) F-tilt/ U-air
U-air -> (~20%~60% down DI) D-smash
N-air -> (~20%~40%) D-smash
N-air -> (~25%~50%) regrab
F-air -> (0%~15%) D-smash/grab
F-air -> (~40%~60% no or up DI) F-smash/ U-smash/ U-tilt
F-air -> (~40%~100% all DI) U-air
F-air -> (~120%+ no DI) DownB
F-air -> (~40%~80%) D-air
D-air -> ledgecancel -> Uair (platform shark, not on stage)
F-tilt -> (40%~70% up, down or no DI) F-tilt/ U-tilt/ DJC N-air/ grab
F-tilt -> (~60%-80% up,down, no DI) F-smash
U-tilt -> (~40%~80% up or no DI) U-tilt/ F-tilt/ F-smash/ DJC N-air/ DJC U-air
Edgegards:
Read low recovery -> Egg -> D-smash/ F-smash
Read low recovery -> LCE -> DownB
(Spacies) From below, coming too high, from above trying to sweetspot -> Dash attack
(Spacies) Missed ledgebrab with SideB -> D-tilt -> edgehog (gimp kill)
(Falcon) Going low for sweetspot -> Instant ledgehog
(Falcon) Going high for sweetspot -> D-tilt/D-smash
RECE toward stage -> Getup attack (Egg covers lag, and looks cool)
More to come, this took longer than expected. Kind of food for thought.