GeneralIndividual
Smash Rookie
- Joined
- Feb 19, 2015
- Messages
- 6
I've been at this roadblock for a long time while planning a few PSAs. I've searched for hours and found only a few answers, but I'm still very confused. So out of desperation I'm making a list of questions that I would like help with answering. Any help at all is greatly appreciated.
Questions
1. Does playing Project M on the Wii U extend the 90mb cap of the Original Wii, or emulate it (stay the same)?
2. I've seen people complain about pit's file size limit being only around 420kb; but when using ExtendedLZ77 compression on the ef_pit portion of the FitPit.pac file, the size shrunk to only 140kb. Why not just compress everything in this format?
2.1 Does this type of compression have a negative effect on anything (gameplay, quality, etc.)?
3. I've read that the game direct's certain files to be read on disc/usb during gameplay while allocating others to the ram. Would somehow directing every file to disc/usb remove the limitation?
(Ex. When testing mods I remove my flash drive and the music stops, but I can still play.)
4. Does playing Project M in Dolphin eliminate the limit?
5. Does this limitation carry over the the animations (FitMotionEtc.pac)?
6. Is it possible to use HQ textures (600dpi) and multiple movesets in a psa when the models are only around 10-25kb in size?
Questions
1. Does playing Project M on the Wii U extend the 90mb cap of the Original Wii, or emulate it (stay the same)?
2. I've seen people complain about pit's file size limit being only around 420kb; but when using ExtendedLZ77 compression on the ef_pit portion of the FitPit.pac file, the size shrunk to only 140kb. Why not just compress everything in this format?
2.1 Does this type of compression have a negative effect on anything (gameplay, quality, etc.)?
3. I've read that the game direct's certain files to be read on disc/usb during gameplay while allocating others to the ram. Would somehow directing every file to disc/usb remove the limitation?
(Ex. When testing mods I remove my flash drive and the music stops, but I can still play.)
4. Does playing Project M in Dolphin eliminate the limit?
5. Does this limitation carry over the the animations (FitMotionEtc.pac)?
6. Is it possible to use HQ textures (600dpi) and multiple movesets in a psa when the models are only around 10-25kb in size?