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Clipping: Do you think it will be removed

Superyoshiom

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This game is looking very good graphically, but one thing that still sticks out that Sakurai hasn't changed is clipping if objects and characters. Do you think this will be removed during devolopment, or will they keep it?
 

SmashShadow

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What's clipping?

If you mean tripping then that's already been confirmed gone.
 

Superyoshiom

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When a polygonal model overlaps with another polygonal model, they pass through each other, creating the strange effect known as clipping.

It's in pretty much every 3D game ever.

Unfortunately, it's still here.
Oh, I wasn't aware it was in every 3d game, sorry my bad. I suppose it was just more notable with a game in a 2d perspective like smash bros.
 

NintendoKnight

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Oh, I wasn't aware it was in every 3d game, sorry my bad. I suppose it was just more notable with a game in a 2d perspective like smash bros.
Nah, dude, don't worry about.

It may be in every 3D game (that much is unavoidable) but they can still do their best to prevent as much clipping as possible without resorting to numerous tedious sessions of intensive programming. For instance, if they want a wind effect, they can make sure that capes, hair, loose articles of clothing etc. don't clip through the other models as best they can.

Forced clipping, however, can't be stopped. For instance, one character walks through another character. Clipping will happen. It always happens.

Maybe in a more controlled game, like Zelda or Mario, the clipping can be greatly reduced.

But a chaotic game like Smash? Yeah, it's not going anywhere.
 

Ryan.

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Didn't know it was called clipping until now. It doesn't bother me too much that it is returning but I wouldn't mind it reduced either. ;)
 

Wegenbarth

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If you want to remove this, then better give Jiggs a new Down B. -__-
 

splat

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It's still in - understandable, too.



Look at Fox's reflector, it clips through his leg.

EDIT: Unless you're talking of bumping mechanics between two characters, that would change the entire way the game is played, wouldn't be a good change IMO.
 

the smash nerd

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It's still in - understandable, too.



Look at Fox's reflector, it clips through his leg.

EDIT: Unless you're talking of bumping mechanics between two characters, that would change the entire way the game is played, wouldn't be a good change IMO.
are you kidding me
 

Yosher

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I don't see why clipping is such an issue. Especially in a game like Smash. Maybe in a game like Zelda it looks weird sometimes, but in Smash, it really doesn't matter.
 

Hong

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There should be a mode where like, the models are all increased twice in size, but their collision, hitboxes, projectiles and movement remain unchanged.
 

Amazing Ampharos

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For gameplay purposes, you really have to be able to pass through other characters. They could build special animations to put one in front of or behind the other, but that could get cumbersome in more complex situations (imagine four pairs of ICs all on top of each other and on top of an assist trophy) and further would be difficult to make work with the myriad number of animations any character can go into at any time based on what buttons get hit. While they should try to minimize characters clipping through other parts of themselves (like that Fox picture where his reflector clips through his leg a bit when he's in hitstun), characters clipping through each other is just impossible to avoid.
 
D

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Clipping really only becomes a problem when it's passing through platforms or walls. The clipping in Smash Bros. isn't really that much of a problem.
 

Uffe

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I don't even care. It hasn't bothered me before, and it isn't going to now.
 
D

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I don't care for clipping. It doesn't break the game for me. Besides, it can make for some funny pictures.
 

Big-Cat

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I used to be concerned about this, but it's something that comes with the territory of 3D games. You can try to reduce it for articles on a character's model like ensuring that a character's hair never goes through their body, but clipping will happen with colliding models unless it's scripted out like a cutscene, and that's not guaranteed if the actors in said scene are variable (i.e. a character being grabbed).

Ultimately, this is game, and making sure the game functions properly is a much better use of time and money than to fix clipping.
 

Crocovile

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Characters clipping eachother is unavoidable, so I don't really have that much of a problem with it. But when a character model clips itself, then I get annoyed. Samus' new model has static shoulder pads, so it gets really jarring to see her arms move through her own shoulders, which is something I think should easily have been avoidable.
 

Jaedrik

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I really don't care about characters clipping one another. . . Because when I was a kid I'd mash characters together on the N64 and laugh my head off :b:
But when a character clips through their own outfit? That element of games has garnered all my hate. Take that awesome sexy picture of Marth doing his nair, his chin is clipping through his collar. FOLD THE COLLAR DOWN!
Is clothing physics too much to ask for? Smash doesn't have any super expansive open worlds or have to worry far too much about other technical issues. It's a functional graphical update that would add a lot of life to every character with clothes and also not make them look dumb in their clothes. What's not to like?
 

CardiganBoy

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I think there will be clipping in Smash Bros forever, it's a game designed to do so, i mean sometimes you have to get very near to another character too attack them, and yeah that's inevitable clipping right there, so no problem with that.
 

smashbro29

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Link shouldn't have his sword holder coming through his hat, Fox shouldn't have his reflector cutting into himself that kind of stuff is just not ok. But when it comes to the characters interacting it's unavoidable.
 

Ulti-Bman

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Basically, I agree with everyone else. I don't mind characters clipping through other characters, but characters clipping through themselves is a no-go.
 
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