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Classic Mode Intensity Scale System

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
For those who are new to Smash 3DS, one of the new features that Classic Mode has is the intensity scale. You can wager gold to increase the intensity level, which results in increasing your rewards, along with making your opponents harder.

Now, the amount of gold that you need to increase the intensity goes up as you reach each integer value, so the following table will give you an idea on how much gold you'll need for each intensity level.

On a side note, this table also applies to Smash Wii U's Classic mode, as it uses the exact same intensity scale system.

Intensity Range | Gold Range | Wager Multiple
0.0 - 2.0 | 100G - 0G | 5G per intensity decrease
2.0 | 0G | 0G
2.0 - 3.0 | 0G - 80G | 8G
3.0 - 4.0 | 80G - 200G | 12G
4.0 - 5.0 | 200G - 350G | 15G
5.0 - 6.0 | 350G - 550G | 20G
6.0 - 7.0 | 550G - 800G | 25G
7.0 - 8.0 | 800G - 1250G | 45G
8.0 - 9.0 | 1250G - 2200G | 95G
 
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