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City in the Sky: My Idea

Sky-Kitsune

Smash Apprentice
Joined
Jul 8, 2007
Messages
139
Location
North East, England




If there would be one more stage representing Twilight princess, it'd have to be this. I enjoyed playing through all dungeons throughout the game, but this had to be my favorite one. I think it would be a perfect place to Brawl. Lets start with a simple layout for it.



Ok, so it looks super boring, but there will be a twist! (Ill get to that later on.) x3

So, the stage is located at the highest point of the dungeon, a flat plain with four steel grated pillars and high winds, where you fight Arogork, the Dragon. At this point there are no platforms, theres just alot of long grass, and you fight in front of two of the pillars (With the other two directly behind them in the background), which you can climb up them, like ladders (Or, you can fight in between them like snakes stage, its completely up to you) Arogork would fly around in the background, then come swooping down, but the events on stage depend on which direction he swoops down from. If he flys from left to right or vice versa in the background, he will cause large winds that trail in his path (Exactly like in the game) that causes players to be blown back. If he flys straight through the stage however, players can get hit by him for alot of knockback, but are not affected by the wind.

But.. after a while..



Peahats (The little helecopter plants) do not only pop out of the ground, but this time, pull a platform out of it too! This takes you up to the top of the the pillars. Just like the events in the game, the second part of the stage takes place where you really start to tick Argorok off. The weather changes stormy and so does Arogorks attacks. The top of the pillars can now act like platforms too. So, this time, Argorok comes in and uses his firebreath on a spot on the stage (You know when this comes, because he always tilts back before launching the attack) Another thing I had in mind was, the Peahats that hold up the stage can be knocked away, and if you eventually knock em' all off, the stage comes crashing down, and then the events repeat.

Thats about it! Sorry I went on for so long, I really wanted to explain my thoughts in full detail, and it took some time ^_^; Please tell me your thoughts!
 

Talendime

Smash Ace
Joined
Jul 6, 2007
Messages
559
I like the idea but I'd rather see a different Zelda level than another TP one.. I realllllyy want a LTTP level..
 

Sky-Kitsune

Smash Apprentice
Joined
Jul 8, 2007
Messages
139
Location
North East, England
That's true but is the only Stage that would fit Ganon and they would probably implement it differently so it actually works in Brawl.
But look at link, hes never had a stage made for himself, just his games. Ganon doesn't need to be any differen't, just have any stage made from the Zelda franchise to represent Zelda characters, as long as they're good and exciting, which I personally think this one would be. ^_^
 

Elec Man EXE

Smash Apprentice
Joined
Apr 19, 2007
Messages
105
Thats a pretty cool idea. I really like it.

Does that make it a closed-off stage, though? They aren't breakable, so its only vertical KO's? Thats the only part I'm iffy about.
 

Sky-Kitsune

Smash Apprentice
Joined
Jul 8, 2007
Messages
139
Location
North East, England
Thats a pretty cool idea. I really like it.

Does that make it a closed-off stage, though? They aren't breakable, so its only vertical KO's? Thats the only part I'm iffy about.
No, no, no, I just said you could fight between them if you thought a cagematch theme would be a better Idea. I originally intended you fight directly in front of the pillars, and also climb up them, like the ladders from Rumble falls. ^_^
 

garbage

Smash Journeyman
Joined
Sep 11, 2007
Messages
254
Wow...That's actually a great idea.

First of all, the wall system would work really well. Second of all, the platform thing is genius, but it would be even cooler if you could attack the Peahats, and the more you killed, the lower the platform sinks, and when you kill the last one, it falls all the way down, and you can fight on the way down, just like in that one Metaknight stage.

I think having Argorok swoop around might be a little too much, but if it occurs only once it a while, that sounds great.
 

Sky-Kitsune

Smash Apprentice
Joined
Jul 8, 2007
Messages
139
Location
North East, England
Wow...That's actually a great idea.

First of all, the wall system would work really well. Second of all, the platform thing is genius, but it would be even cooler if you could attack the Peahats, and the more you killed, the lower the platform sinks, and when you kill the last one, it falls all the way down, and you can fight on the way down, just like in that one Metaknight stage.

I think having Argorok swoop around might be a little too much, but if it occurs only once it a while, that sounds great.
Thanks! And Yes, I agree if he swooped down too often it would be a little frustrating. Maybe he should only do it once or twice. ^_^;

no thank you
Ah.. ok? Could you share an opinion on why you don't want this stage?
 
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