This is nothing incredibly secret or anything, just a little strat ive been using to keep my ganon agressive and it works very well for me.
Ive found that ganon can stick on his enemy pretty well with a flurry of attacks and consistant flame chokes. The hard part is the choke because its so easy to see comming, almost everyone will be ready and will have an attack waiting for you.
So, just running up to people and trying to do the side B never seems to work, so ive found my favoirte 3 situations to out there to get it out.
1. Stomp, this one works really well. Approach with a stomp (as you should be) because it isnt a move ppl can eat, it does like 23% no one wants to get hit by this. Most likely ppl try to run in and get an attack in after a failed arial attack but the stomp has practically 0 lag when canceled right, so they will either be caught off gaurd and get choked or roll backwards forcing them towards the edge of the platform.
2. Up Smash, this move is tricky cause it looks like there would be quite a bit of lag after it but you can pretty much do anything as soon as it fails. This is basically the defensive version of the stomp. I tend to sparta kick after, but choke is almost always better. Use this move as a barrier against agressive players, this thing usually stops them in thier tracks.
3. Block, not the perfect awesome block, the crapy one. This is my favorite one, because when you block a hard hitting move poorly you slide back, so the second your shield is hit, let go and choke, the amount of time for you dashing is perfect because u usually grab them the very moment thier attack ends (this obviously works best with smash attacks, dont be silly and try to do this off jabs).
Well i hope this helps some people, Ive found that ganon works best being horribly agressive. His defensive abilities are ***, so i think this kind of rebounding keeps him from being in that terrible and ackward defensive mode which usually gets people killed because of his lack of fast attacks to get him out of combos and such.
Ive found that ganon can stick on his enemy pretty well with a flurry of attacks and consistant flame chokes. The hard part is the choke because its so easy to see comming, almost everyone will be ready and will have an attack waiting for you.
So, just running up to people and trying to do the side B never seems to work, so ive found my favoirte 3 situations to out there to get it out.
1. Stomp, this one works really well. Approach with a stomp (as you should be) because it isnt a move ppl can eat, it does like 23% no one wants to get hit by this. Most likely ppl try to run in and get an attack in after a failed arial attack but the stomp has practically 0 lag when canceled right, so they will either be caught off gaurd and get choked or roll backwards forcing them towards the edge of the platform.
2. Up Smash, this move is tricky cause it looks like there would be quite a bit of lag after it but you can pretty much do anything as soon as it fails. This is basically the defensive version of the stomp. I tend to sparta kick after, but choke is almost always better. Use this move as a barrier against agressive players, this thing usually stops them in thier tracks.
3. Block, not the perfect awesome block, the crapy one. This is my favorite one, because when you block a hard hitting move poorly you slide back, so the second your shield is hit, let go and choke, the amount of time for you dashing is perfect because u usually grab them the very moment thier attack ends (this obviously works best with smash attacks, dont be silly and try to do this off jabs).
Well i hope this helps some people, Ive found that ganon works best being horribly agressive. His defensive abilities are ***, so i think this kind of rebounding keeps him from being in that terrible and ackward defensive mode which usually gets people killed because of his lack of fast attacks to get him out of combos and such.