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% chart for Up throw Up air KO?

DelxDoom

Smash Lord
Joined
Sep 9, 2006
Messages
1,555
Hey guys, Up throw Up air is one of the more powerful tools that diddy has to score KOs because the Up air cannot truly be avoided at certain percents even with DI.

The problem is that the window that it is guaranteed is kind of small, and past a certain percent it cannot truly be guaranteed and the opponent can jump out.

Was wondering if there was a guide/chart for Up Throw Up Air percents based on character and rage out there.
 

Teran

Through Fire, Justice is Served
Super Moderator
Premium
BRoomer
Joined
Oct 23, 2008
Messages
37,167
Location
Beastector HQ
3DS FC
3540-0079-4988
There seem to be no charts for any of Diddy's throw combos, but I'd like to work with someone on testing it if I can. In any case, someone should!
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,312
I was working on trying to make some sort of chart, but then there are so many variables to consider to make a reasonable chart that I gave up.

Off the top of my head -
Opponent Character
Staleness of Uthrow
Staleness of Uair
Percentage of opponent
Rage levels
VI directions
Stage positioning
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
I wanted to start making one for dthrow, but unfortunately I can't play wifi where I currently live and usually people want to practice rather than test these types of things for hours on end.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,312
What we need is a knockback formula IMO. That would be better than a chart.
 

DelxDoom

Smash Lord
Joined
Sep 9, 2006
Messages
1,555
well, staleness of uthrow shouldn't matter too much, as dthrow is usually the go-to damage racking throw.

staleness of uair also shouldn't be a problem. the point of the chart could be landing the uair after the uthrow at the highest percent possible, or maybe the range of percents that it works, rather than always KOing.

rage is important. i think the best we can do is figure out stats for 0, 50, 100, and 150.
and yes, for all characters. DI included. so a range where uthrow uair is guaranteed, with DI, on every character, when diddy is at those 4 percents. would be really boring and a bit tricky to test for the higher % ones.
 

Gamer_Mason

Smash Apprentice
Joined
Feb 18, 2008
Messages
93
Location
Vancouver, WA
I found that for the most part, the lowest uthrow uair ko % is not affected by rage, while the highest uthrow uair % is usually reduced by a % or two with the mini rage beneath 100%.

I think that for a chart like this, you really only want the "lowest % rageless (0%), unstaled ko" and the "highest %, rageless unstaled ko", or the threshold at which uthrow uair no longer connects, because these are the only factors you can reliably test. Then you use your innate judgement to figure out the rest. KO %'s are very powerful knowledge.

I found, for instance, that rageless uthrow uair ko's rosalina and luma at 75% on FD when it's unstaled, which is a % that is very low. You might opt to dthrow fair until that % even, just to save that early ko. It also seemed to true combo at equal %s.

Notes from my twitter about Mario, because I'm trying to scramble any advantage to beat Viviff...

"It looks like without rage, the range is 89-95% for unstaled uthrow uair ko's on Mario on FD"

"without rage, earliest ko with uthrow uair on mario from battlefield top platform is 60%, latest is still 95% for unstaled uthrow uair
recommend not engaging diddy on top platform"
its 75% for side platforms lowest % on Mario

"jesus rage soft nair combos into uair even at 140%"

"battlefields ceiling appears to be just as high as fd's ceiling since uthrow uair ko's from the floor at 89% just the same"

Those are all my notes from 3DS. I'm pretty sure FD is the same but I can't promise anything. I still recommend my philosophy for searching for uthrow uair ko %'s though.

tl;dr keep it simple. Assume no rage, no stale, and no di. Everything else needs to be based on your human judgement.
 

Squiiidzoid

Smash Cadet
Joined
Mar 3, 2015
Messages
70
3DS FC
5026-5302-6885
this should be revived, especially since after the nerfs upthrow is Diddy's main up air kill option, and the reduction in knockback on upthrow means it keeps working for a very long time, so all we really need is a kill %s for every character graph/chart
 
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