charizardbro
Smash Apprentice
- Joined
- Mar 8, 2015
- Messages
- 163
Update: The long and short of it is that we have a guaranteed Dtilt out of Nair when it trips. Since it rarely trips, we hardly ever actually have a guaranteed followup out of Nair. But at least we are now certain that it can happen, albeit not very often. Please skip to the end of the OP or read the thread for a correct explanation of the video, courtesy of @
Ryukred
So I was playing For Glory the other day and it seems to me that Charizard can actually instantly set up a jab lock with Nair and 'jab' them with Dtilt to get the neutral getup. And we all know what that means...
https://youtu.be/6423VLEXWXY
That's a free Flare Blitz! And a total of around 35% damage depending on move staleness.
And since I don't have a friend to test all of this with I was hoping the fine people down in the Charizard forums could help me answer the following questions:
1. Was that Nair even techable?
Personally, I didn't see any tumble animation which would mean either the trip is guaranteed (doubtful, but maybe) or it requires an instant tech. Kind of like when you're on the receiving end of a high percent meteor smash on stage and manage to tech it instead of perfect shield because For Glory lag is... glorious.
2. Was that Dtilt techable?
Jab locks are typically done with low knockback tilts and jabs so I was not expecting Charizard's relatively high knockback Dtilt to actually work, even at low percent. I didn't see any tumble animation that would tell me that the Dtilt could have been tech'd but I'd like to see further testing done concerning that.
3. When does this whole thing work?
Most importantly, will sourspot Nair do the job too? I've never even sent someone into the tumble animation at a relevant percent with sourspot Nair but maybe I'm missing something. I also assume there are percent limits for the initial sweetspot Nair to set things up that are effected by character weight and possibly character height/size, I just don't know what they are. And further limitations from Dtilt knocking the opponent too high or too far away could be solved by using sourspot Ftilt or jab 1 instead. I don't know if either of those moves prompt the neutral getup the same way Dtilt does though. Also, the following video seems to think Nair and Dair are the only moves Charizard has with locking abilities https://www.youtube.com/watch?v=_ZJx5F0kTms (see description) so maybe this is just some weird thing that only works on Ganondorf when he does a Dtilt.
If anybody is interested in doing some testing on their own or messaging me to do some together on 3DS sometime, I'd be all for it.
I'll update the OP if anyone finds anything.
Slightly longer update:
It turns out that Ganon was actually tripped by Nair. I thought it may have been a missed tech because his trip animation and missed tech animation look very similar until you give him enough time to sit up. I Dtilted as soon as he tripped so I missed that part. Dtilt also does not jab lock; that was just a missed tech. This means the other player chose to do the standard getup instead of roll or getup attack.
However, this does put you in a good situation to tech chase with Flare Blitz, as seen in the video. This whole setup will probably not work if your opponent techs in place after the Dtilt and immediately shields, as is the case with any other Flare Blitz tech chase. Lastly, I have not seen it myself but I will take @ Ryukred at his word that sourspot Nair can also trip at relatively low percents (roughly 40%) so the setup seen in the video can also work with a sourspot Nair.
So I was playing For Glory the other day and it seems to me that Charizard can actually instantly set up a jab lock with Nair and 'jab' them with Dtilt to get the neutral getup. And we all know what that means...
https://youtu.be/6423VLEXWXY
That's a free Flare Blitz! And a total of around 35% damage depending on move staleness.
And since I don't have a friend to test all of this with I was hoping the fine people down in the Charizard forums could help me answer the following questions:
1. Was that Nair even techable?
Personally, I didn't see any tumble animation which would mean either the trip is guaranteed (doubtful, but maybe) or it requires an instant tech. Kind of like when you're on the receiving end of a high percent meteor smash on stage and manage to tech it instead of perfect shield because For Glory lag is... glorious.
2. Was that Dtilt techable?
Jab locks are typically done with low knockback tilts and jabs so I was not expecting Charizard's relatively high knockback Dtilt to actually work, even at low percent. I didn't see any tumble animation that would tell me that the Dtilt could have been tech'd but I'd like to see further testing done concerning that.
3. When does this whole thing work?
Most importantly, will sourspot Nair do the job too? I've never even sent someone into the tumble animation at a relevant percent with sourspot Nair but maybe I'm missing something. I also assume there are percent limits for the initial sweetspot Nair to set things up that are effected by character weight and possibly character height/size, I just don't know what they are. And further limitations from Dtilt knocking the opponent too high or too far away could be solved by using sourspot Ftilt or jab 1 instead. I don't know if either of those moves prompt the neutral getup the same way Dtilt does though. Also, the following video seems to think Nair and Dair are the only moves Charizard has with locking abilities https://www.youtube.com/watch?v=_ZJx5F0kTms (see description) so maybe this is just some weird thing that only works on Ganondorf when he does a Dtilt.
If anybody is interested in doing some testing on their own or messaging me to do some together on 3DS sometime, I'd be all for it.
I'll update the OP if anyone finds anything.
Slightly longer update:
It turns out that Ganon was actually tripped by Nair. I thought it may have been a missed tech because his trip animation and missed tech animation look very similar until you give him enough time to sit up. I Dtilted as soon as he tripped so I missed that part. Dtilt also does not jab lock; that was just a missed tech. This means the other player chose to do the standard getup instead of roll or getup attack.
However, this does put you in a good situation to tech chase with Flare Blitz, as seen in the video. This whole setup will probably not work if your opponent techs in place after the Dtilt and immediately shields, as is the case with any other Flare Blitz tech chase. Lastly, I have not seen it myself but I will take @ Ryukred at his word that sourspot Nair can also trip at relatively low percents (roughly 40%) so the setup seen in the video can also work with a sourspot Nair.
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