TheTTimeLives
Smash Cadet
Hey guys,
With today's blog post on the Project M website focusing around Version 3.5's overall reduction of recovery capacities, what changes do you think will hit Nintendo's number one cash dragon? His recovery has been nerfed continually throughout the game's development, so what will change now? Will glide get shortened? Will glide attack get nerfed?
Tell me your opinions...
Personally, I think they should nerf glide length to a deliberate amount of time while giving it faster momentum on activation (since you have to dive it a bit to get momentum anyways, so a straight nerf would make it useless.) Also, glide attack should get projectile invincibility but be tradable against moves. It's sort of brain dead as a way back to the stage and you can't beat it out as any character with a well timed aerial or smash, yet glide is horrendously bad against easy horiztonal zoning (Peanuts, Eggs, Radishes) so it would give the move some capacity to at least get a recovery mix-up against free gimping.
With today's blog post on the Project M website focusing around Version 3.5's overall reduction of recovery capacities, what changes do you think will hit Nintendo's number one cash dragon? His recovery has been nerfed continually throughout the game's development, so what will change now? Will glide get shortened? Will glide attack get nerfed?
Tell me your opinions...
Personally, I think they should nerf glide length to a deliberate amount of time while giving it faster momentum on activation (since you have to dive it a bit to get momentum anyways, so a straight nerf would make it useless.) Also, glide attack should get projectile invincibility but be tradable against moves. It's sort of brain dead as a way back to the stage and you can't beat it out as any character with a well timed aerial or smash, yet glide is horrendously bad against easy horiztonal zoning (Peanuts, Eggs, Radishes) so it would give the move some capacity to at least get a recovery mix-up against free gimping.