NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
I noticed that at tournaments and such charged smash attacks are never used which is understandable because the game favors low commitment, however if strictly the charging part of a smash attack could be canceled by a jump would that make them more useful? As a follow up to that, which characters would benefit significantly from this sort of mechanic? How much would this change the metagame? Have the PMBR done any testing with this sort of thing? Is there a code which I can apply to my version of PM to try this?