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Charged Smash Attacks

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
I noticed that at tournaments and such charged smash attacks are never used which is understandable because the game favors low commitment, however if strictly the charging part of a smash attack could be canceled by a jump would that make them more useful? As a follow up to that, which characters would benefit significantly from this sort of mechanic? How much would this change the metagame? Have the PMBR done any testing with this sort of thing? Is there a code which I can apply to my version of PM to try this?
 

Blade-Fox

Smash Apprentice
Joined
Jun 12, 2007
Messages
169
Location
Greensboro, NC
Charged smash attacks are used more than you think. Good (sometimes hard) reads come to mind.

Being able to cancel them takes away the ability to punish them. They'd be more useful though for sure.

I don't think I could name someone who this wouldn't benefit.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Well they'd still be punishable, at least after you've thrown the smash and the charging has stopped but yea I see where your coming from. I just thought maybe if you could jump out of them it would make them more useable, even if the jump is delayed by 2 frames or so. Any word on if the PMBR tried this or something akin to it at any time? Also I still can't find a code for this so unless there's one out there, could someone point me in the direction to learning how to code something like this?
 

Thane of Blue Flames

Fire is catching.
Joined
Nov 23, 2013
Messages
3,135
Location
The other side of Sanity
You clearly haven't seen Strong Bad's Ike edgeguard with FSmash. Or Ally's Ike charging an up-smash after up-throwing Ganondorf onto a platform on PS2, waiting for his get-up attack's invincibility frames to expire. And that's just two examples I can think of off the bat.

Charging Smashes are plenty useful, trust me. Delaying the hit is a great way of covering options even outside of good reads.
 
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