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Charge shot maneuvers

liu_kye

Smash Rookie
Joined
Apr 12, 2008
Messages
1
While in the air, you can fire a CS in the other direction. If your facing left, tap right and then quickly press B. If done too slowly you fire to the left. To quickly-- you were still pressing right when you pressed B -- and you end up firing a missile to your right.

You can turn and quickly fire CS on the ground as well. During an attack, in the last few frames tap in the opposite direction then press B. Samus will immediately turn and fire her CS after finishing her attack animation. This is mostly easily done with the jab attack. A surprise combo is Samus's dash attack that hits the opponent w/ low percentages and you end up behind them... you then turn quickly and CS.

Another application is stopping a run with a shield. By tapping shield during a run, samus will flash her shield. When her shield flashes off, she's stuck in a brief animation before you can move or attack. During this animation tap in the opposite direction and then press B (tapping in the opposite direction too soon results in a rolling dodge). In this way, you can sprint past an opponent and then quickly turn and fire (another is short hop to CS pivot).

This is similar in some ways, but different then the technique in this vid where falco turns in the opposite direction during the first initial frames of drawing his pistol:
http://www.youtube.com/watch?v=qHLbS9NpW8Y&feature=related
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
1) Backwards charge shot in midair was in melee and was common sense to me. Most players only look at the actual charge shot, not the direction you're facing so it's not that useful at long range. I mainly use the charge shot at close range, since using at a distance adds predictability. The extra range it travels is merely a plus.

2) I already knew about changing directions mid-attack. It was one of the earlier things I tried after hearing about reverse falcon punch. It's not useful because if you ever want to shoot a charge shot at your opponent while on the ground, it's likely that your opponent is also on the ground as well. A grounded opponent has a myriad of options to avoid the charge shot unless they're at close range. If they're close enough to make the charge shot harder to predict, you're probably safer using a faster move, such as ftilt.

3) Ripoff Rohin's thread on shield dashing.

4) Seen it.
 
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