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Characters With The Most Powerful Punish Games

victinivcreate1

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Thread title says it all.

I'm vouching for Snake. One hit is all he needs and you don't need absurd tech skill to pull it off, like say space animals.

Snake can up throw CG into sticky on most characters, and on fast fallers/semi fast fallers he can do absolutely ridiculous things to them.

For example, Snake can CG Falcon until 60 or so. Then once Falcon hits around 63 and until 75, Snake can up throw into SH fair. Get a read on the roll, or jab the bouncing Falcon during the first bounce to force a jab reset and do whatever.

Snake can get Cypher into any aerial attack at low percentages if the first two hitboxes of Cypher connect. This can lead to extremely early gimps near the ledge if you Cypher fair.

If that isn't enough to convince you, look at ANY of Professor Pro's videos.
 

CyberZixx

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So, no reasoning?
Fine, i'll show my work.
Falco gets easy conversions into consistent 50% piller combos from shine

Mario has several moves that start combos and tons of moves to continue which connect seamlessly into fair which kills at like 100%. He chain grabs several characters and can get his launchers safely off of grabs.

Pit like Mario got an amazing Dthrow combo starter and you can't DI his combo's well as he can either upair for days into up b to kill off top or chase you off stage with fair to the blast zone that way. Plus he can convert off his very good projectile as well.

Lucas racks up damage quick with his nair, PK magnet, and dairs, and can easily combo into his bair and OU upsmash for reliable kills.

The main thing is all these character have great ways to convert into their combo games and the options to respond to any DI to keep things going and have several set ups into great kill moves. So they can touch of death better than other characters.
 

2 C H i L L E D

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"Snake. Snake. SNAAAAAKE." Really though, Snake. His punishes are ridiculously absurd, I'm not even going to say more than that because everyone knows these things. He has the strongest punish game imo.
 

QuickRat

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I think almost every character that has some quick and powerful projectiles (such as Samus) and/or a sword is pretty advanced in this terms. In other words: if a character reachs further, its punish game is easier to perform.

I would say Ness is one of the best in this case. PK Fire can punish very easily a roll or a ledge-attack and then Ness can start comboing around.
 

menotyou135

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Roy and ganon have incredible punish games to the point that it is the main element of their playstyle. Spacies are really good at punishing as well. My favorite punisher though is Jigglypuff because the wall of pain and rest make her punishes absurdly effective.
 

CyberZixx

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Roy and ganon have incredible punish games to the point that it is the main element of their playstyle. Spacies are really good at punishing as well. My favorite punisher though is Jigglypuff because the wall of pain and rest make her punishes absurdly effective.
Ganon has probably the worst punish in the game. Unless you can close distance and get a grab (not easy vs most characters) then you usually only get only hit as a punish. Sure it's a strong hit but nothing compared to what many characters can do. Puff is not near as good at punishing in this game compared to melee due to the weights and recovery of characters making them not as suspeciable to the wall. Plus she struggles in neutral vs many characters making the conversion difficult. Puff and Ganon are pretty bad characters overall.
 

Ganondalf

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Ganon has probably the worst punish in the game. Unless you can close distance and get a grab (not easy vs most characters) then you usually only get only hit as a punish. Sure it's a strong hit but nothing compared to what many characters can do. Puff is not near as good at punishing in this game compared to melee due to the weights and recovery of characters making them not as suspeciable to the wall. Plus she struggles in neutral vs many characters making the conversion difficult. Puff and Ganon are pretty bad characters overall.
Ganon's punish is really just 1 powerful move like his Fair or Dair or his F-Tilt (face-kick) so it appears less impressive but the damage is quite high and the knockback is always extreme.

Lucas has incredible punishes. Give him just a moment and he will flying circles around you.
Mewtwo can punish very well. It's not as quick or flashy as Lucas but dat Bair and F-Tilt are insane.
Roy has a nasty Nair and Dair for some serious damage. I think people under estimate his speed.
 

victinivcreate1

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Ganon's punish is really just 1 powerful move like his Fair or Dair or his F-Tilt (face-kick) so it appears less impressive but the damage is quite high and the knockback is always extreme.

Lucas has incredible punishes. Give him just a moment and he will flying circles around you.
Mewtwo can punish very well. It's not as quick or flashy as Lucas but dat Bair and F-Tilt are insane.
Roy has a nasty Nair and Dair for some serious damage. I think people under estimate his speed.
I play the latter two characters and Mewtwo and Roy both aren't super hardcore punishers, not on the same level as Snake. Mewtwo isn't broken for his punish game, its his free neutral game.

As for Roy, well he doesn't have any particularly lengthy combos that aren't from reads.
 

Mischief

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^ It depends what you count as a good punish. Sure Snake can hit you a **** load of times (believe me, I enjoy it way too much) but he doesn't always get a kill for it. I have to be spot on with many moves in a sequence, a lot of characters can punish with a small string of moves leading to a kill. ( In addition Snake has a weird neutral, it's not bad, but it's not on the level of a lot of the better characters) A character like mewtwo can use a one or two hit punish to get you off stage, and very often that will lead into a kill either from back air or uair chains that aren't really DIable because of Mewtwo's ridiculous jump ability and teleport. Mewtwo can get an edge guard kill with between 3 to 5 attacks, its simplicity is what makes his punish game so good.

But srsly, Mew2 and Snake ...and Roy that ****s crazy

EDIT: And Lucas
 
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Player -0

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Sonic, Lucas, Lucario, Snake, CF, Pit.

Sonic can pretty much combo you to death no matter what your DI. Lucas has insane punishes with all of his options and powerful kill moves, Lucario is similar to Pit, carry off to powerful kill move. CF still has really powerful stuff, Pit is carryoff.
 

victinivcreate1

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I've actually forgot to mention Wolf. He's Captain Falcon with a "Knee" that can be shortened or extended and a shine that has good set ups. He's very momentum based like Falcon.
 

Daftatt

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Ganon is pretty much THE punish character. He lives and dies on punishes.
 

didds

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Yoshi punishes pretty damn hard as well. Grounded dair and fair lead into pretty much anything.
 

B.W.

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Olimar.

Getting punished by Olimar means eating an easy 80+ in very few moves and converting the last of those hits into a kill.
 

Hinichii.ez.™

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Olimar? Baka
He has to wait at least 30 sec to get pikmin to flower, that alone is not factoring the line up he has. You need the proper line up + flowered to even get close to 80 from 0. Then you gotta struggle to keep pikmin alive, because they don't even have to be focused, to be killed.
 
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B.W.

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Nah man. Pikmin are still strong even if they're not flowered.

Also you people are talking like the subject is more than a "punish" game. Ganondorf has a great punish game. He has a bad neutral game but if we're just talking about how effective is when he gets the punish he's amazing.
 

Player -0

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Ganon has Down Throw, Dair, and other things. At 0% I feel like a lot of other characters get more guaranteed and powerful things than Ganon. If you're talking about actual damage and stuff then yeah, a lot of characters get a lot.
 

victinivcreate1

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*Ganondorf players correct me if I'm wrong*
Aren't most Ganondorfs much smarter than most other players because they're forced to read the opponent for follow ups?

I mean you can get his up throw chaingrabs and thats pretty much it as far as guaranteed lengthy combos that Ganondorf can do. All his other combos are either short 2-3 hits or the opponent is getting read like a book.

A character like Snake you don't even need reads. All you need is that grab or tranquilizer. And from there do your work. Professor Pro has done tjings like C4 blowup into resticky into up smash into fair into landmine into C4 blowup.
 

Spiffykins

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Depending on matchup and, just as importantly, stage, Ganondorf has an amazing punish game. Ganondorf and Jigglypuff aren't bad because their tools don't work on anyone, they're bad because their tools don't work on some of the best characters.

Nobody's mentioned Kirby yet but I also think Kirby has one of the best punish games. Against many characters, even if Kirby can't always get big guaranteed combos, he's very good at keeping you in juggles and avoiding trades in the air with aerials that have a strong combination of range and speed. Combine that with fantastic edgeguarding, surprising kill power, one of the best CG/tech chase throws in the game (potentially even the best), and a dash attack that can easily cover rolls and techs while converting them into more combos.

Not to mention Kirby punishes you extra hard for losing the stock lead (which can happen instantly to certain characters) with swallow, negating nearly all of the benefit of stage control until you even up the stock count.
 
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