One Tilt
Smash Apprentice
- Joined
- Nov 28, 2014
- Messages
- 155
I've been trying to get into analyzing characters to figure what each are good and bad at, in short, and I'm curious to know what factors affect a character's abilities. Some are obvious, like their weight, reliable KO moves, recovery, combos, frame lag... but then there are more nuanced aspects, like a character's juggling or zoning, or how well they play at advantage/disadvantage/neutral games, their shield pressure, or what ATs are at their disposal. It's mostly the latter that are of interest to me as 'unclear', though comparing them in importance to other factors is certainly still interesting.
No, I'm not interested in ranking characters or tier lists or whatnot, I'm just interested in being able to compare characters' traits, ideally in a relatively objective manner, and want to know what's worth keeping tabs on. The advantage/disadvantage game is certainly important, as are KO power and combos... and I don't feel like they need to be compared against each other and ranked, necessarily... but some relative sense of what is or isn't relevant would certainly be helpful.
Excuse if the topic is a bit abstract and nonsensical-- it's just a bit difficult for me to wrap my head around what makes and breaks a character's kit when viability, unlike Melee, doesn't just revolve around speed and combos and, unlike Brawl, doesn't revolve around chain grabs and being Metaknight. It needn't be any lasting points, of course, and just opinions on what's key to the current metagame is still wonderfully fun information to mull over.
No, I'm not interested in ranking characters or tier lists or whatnot, I'm just interested in being able to compare characters' traits, ideally in a relatively objective manner, and want to know what's worth keeping tabs on. The advantage/disadvantage game is certainly important, as are KO power and combos... and I don't feel like they need to be compared against each other and ranked, necessarily... but some relative sense of what is or isn't relevant would certainly be helpful.
Excuse if the topic is a bit abstract and nonsensical-- it's just a bit difficult for me to wrap my head around what makes and breaks a character's kit when viability, unlike Melee, doesn't just revolve around speed and combos and, unlike Brawl, doesn't revolve around chain grabs and being Metaknight. It needn't be any lasting points, of course, and just opinions on what's key to the current metagame is still wonderfully fun information to mull over.