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I think it would be unfair to the other characters since Luigi could use the wavedashing and wavelanding to be much quicker overall than maybe Wario, and add Brawl's floaty physics and Luigi's recovery and overall speed would be really good. I think it should stay consistent.Example:
Luigi has Melee airdodge
Wario has Brawl airdodge
Such a split I think would allow interesting metagame development, how would you feel about this?
It would literally be impossible to copy paste Brawl MetaKnight. MetaKnight relies on the SECOND mechanic that Brawl changed highly (but only for some characters I'm pretty sure): being able to attack after using up-B. Also physics changes would really hurt him lol. In any case, it is just impossible to tell.I disagree.
I think if you literally copy and pasted Brawl MetaKnight into Melee that he would instantly be top/high tier even with a Brawl airdodge.
In Melee you could only air dodge once in the air. Also, it left you in a helpless state after you air dodged. In Brawl, you can obviously air dodge more than once and it doesn't leave you helpless.Wait, what's the differences between Melee and Brawl air dodges? I know Brawl is used multiple times and melee is used once, but what else is there?
What is Wavelanding and Wave dashing?In Melee you could only air dodge once in the air. Also, it left you in a helpless state after you air dodged. In Brawl, you can obviously air dodge more than once and it doesn't leave you helpless.
On the flip side, in Melee you could also perform a Directional Air Dodge, where you can move to the right or move down and so on. So, some characters could use that as like a last ditch effort for getting to the stage, since it would move you up some. Also, Melee air dodges allow you to waveland and wavedash. In Brawl, you couldn't move when you air dodged and you just remained in that place or kept flying in what direction you were sent in.
The problem with having your first airdodge being directional is that it would help recoveries if you didn't go into special fall. It's an interesting idea, I just don't think it would work out. I mean it could, I just don't think it would happen.The Brawl airdodgers would be invincible, they can just keep mashing the dodge button. But the Melee air dodgers would be able to adjust their position and freeze in midair, but only get the one dodge before they start falling. Both have their advantages, and if ya think that being able to wavedash equals overpowered you're mistaken.
I don't understand why the first airdodge can't be directional and all of the following would just be brawl airdodges. Being limited to one dodge in the air sucks. Brawl air dodges allowed you to keep the momentum of your jump, in melee you froze in the air and could shift your position.
The Brawl airdodgers would be invincible, they can just keep mashing the dodge button. But the Melee air dodgers would be able to adjust their position and freeze in midair, but only get the one dodge before they start falling. Both have their advantages, and if ya think that being able to wavedash equals overpowered you're mistaken.
I don't understand why the first airdodge can't be directional and all of the following would just be brawl airdodges. Being limited to one dodge in the air sucks. Brawl air dodges allowed you to keep the momentum of your jump, in melee you froze in the air and could shift your position.
I'm just trying to think about this from the viewpoint of someone making a game designed around 4 player combat with items.
If you only have one airdodge and then you are left in a helpless falling state, then yeah you can dodge 1 opponent's attack, but what if that attack is followed up by a PK Sh#$storm or other stage hazard or another opponent tries to attack you after you dodged that first attack? You are left totally open because you decided to dodge. This discourages dodging unless you are in a 1 vs 1 no items no stage hazard kinda match.
I don't know anymore.
I like being able to carry the momentum from my jump in a Brawl air dodge.
But being able to freeze midair like in Melee is also useful.
Anyway on the topic of character specific air dodges, I'm in favor of all character's sharing a universal dodge.
Agreed. Some air dodges, like Peach's, were just near useless. I find it idiotic that they had different air dodge frame speeds.