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Just Shy Guy x 20 for now~
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I think it wouldn't be so bad in this case. Beat-em-ups have the fighting game flair and aesthetic but not all the joystick twirling that Smash players sometimes don't like.How do we think he'd bring the Streets of Rage gameplay into Smash? That seems to be a big concern with the fighting-game-and-fighting-game-related characters thus far...
I'd be interested in a concept like that. We already have Flare Blitz, but giving someone multiple moves like that and making them the core of the moveset would be cool.ive heard that at least in SOR4 you use up some of your health to do powerful moves, so is that the sort of thing youd want to be brought over to smash or do you think it be best left alone?
Yeah, as has been said, I think it'd be fine. Streets of Rage does have inputs, but they're pretty simple and are not at all central to the gameplay, so it can pretty easily be translated to Smash, I think. If anything, I could see Axel having a focus on chaining attacks together and such. Combos are also a notable element of SoR (and frankly beat-em-ups in general)'s gameplay (especially in 4), so I think he could end up being a pretty combo-oriented characterHow do we think he'd bring the Streets of Rage gameplay into Smash? That seems to be a big concern with the fighting-game-and-fighting-game-related characters thus far...
Oh yeah! The usage of special moves in SoR tends to have some connection with the player character's health, but the exact method varies from game to game:ive heard that at least in SOR4 you use up some of your health to do powerful moves, so is that the sort of thing youd want to be brought over to smash or do you think it be best left alone?
interesting. certainly would be uniqueOh yeah! The usage of special moves in SoR tends to have some connection with the player character's health, but the exact method varies from game to game:
So there's more than one way they could incorporate that general concept. I will say I think they'd have to make his specials pretty strong as a tradeoff so that it isn't just a pointless handicap
- I don't remember how SoR 2 did it
- SoR3 had a cooldown meter for your specials, but instead of outright not being able to use them before it filled back up, you'd get a bit of damage as punishment
- In SoR4, you'll always gain damage for it either way but you can gain your health back by beating up mooks within the next few moments
Scuse me for taking this long to reply!Before the day's over, what are Axel's potential moves? I know he has beat-em-up combos and juggles and the Grand Upper, but that's the extent of my knowledge.