Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,937
This is something I've noticed among much of the remaining prospective characters, at least when it comes to the ones from existing franchises in Smash. A lot of people want a character because they have cool mechanics and/or aesthetics to bring to the table. A lot of people want a character because they are either a main character of the series and/or they are a prominent recurring character.
But we're quite short characters that are both unique and important. Going by franchise:
I've changed my tune on that being important alone or being unique alone is a bad thing; either of the two alone is good enough to get a character in Smash in my opinion now. But it certainly feels like we're short on characters who are both.
Yes, you can argue that they can take creative liberties with the "important, but not unique" characters, but I would argue that the need for more creative liberties is a sign that said character isn't that interesting to begin with. Besides, taking a lot of creative liberties could result in another Ganondorf/Wario situation where the character is portrayed in a way that a vocal group doesn't like.
NOTE: I'm talking about "important to their series" here, NOT "relevant". Smash has too many classic characters for relevance to be an issue.
But we're quite short characters that are both unique and important. Going by franchise:
- :
- On the "important" side, we have Bandana Waddle Dee, who is considered at the very least to be a prominent secondary character and by many to be the fourth main character outright. But his spear moveset isn't much more exciting than any other basic weapon-wielding moveset. Even in the Kirby series, it's already functionally close to the Sword ability, with its rapid attack and air drop attack among other things.
- On the "unique" side, we have a lot of characters who became Dream Friends in Star Allies, but most popularly Marx. He has so many cool and unique powers like his arrow barrage, ice ball, thorny vines, and even just kicking his ball. But he has only been the main villain for one part of one game (Milky Way Wishes in Super Star) and just one of many Dream Friends in Star Allies.
- :
- On the "important" side, we have Captain Toad, who has become one of the few recurring mainline Mario characters in recent times, having appeared in the Galaxy duology, 3D World, and Odyssey, as well as having his own spinoff game. But he doesn't have a lot in the way of workable abilities when it comes to fighting. All he has is occasionally throwing vegetables (which Peach already has) and using the Super Pickax (which is essentially the Donkey Kong arcade hammer).
- On the "unique" side, we have Geno. Largely considered to be one of the biggest embodiments of pure, concentrated badass ever to grace the Mario franchise, he has got so many things like his finger guns, rocket punches, energy beams, transforming into a cannon, and so much more. But (partly due to Square Enix owning him), all he has gotten since Super Mario RPG is a small cameo in Superstar Saga, which itself was removed for the remake probably thanks to Square Enix.
- For an "in between" character, there's Waluigi. Most agree that should he be playable, he should represent the spinoffs as a whole due to his nature as a spinoff character. But he still lacks the main series presence of Captain Toad and the sheer uniqueness of Geno. It's also commonly argued that any other Mario character not in Smash could represent the spinoffs, even the vanilla Toad.
- :
- On the "important" side, we have pretty much every main Lord. All of them are pretty much basic sword wielders without much in the way of diverse abilities, but this is probably because Fire Emblem follows the RPG convention of the main character having the most basic abilities to ease the player into the game.
- On the "unique" side, we have pretty much every character who isn't a main Lord. There are so many weapon choices that Smash doesn't go for thanks to it focusing on the main characters. There are spears, axes, bows, magic tomes, and knives among other things. Even among sword wielders, Mercenaries and Myrmidons would provide new uses of Swords that the FE characters in Smash don't usually go for.
- :
- On the "important" side, we have Impa. She has appeared in one way or another in about half of the series in a prominent role as an expo-giver and Zelda's attendant. But as I keep saying, there is no way to incorporate all of Impa into a solid character. She has been both a young bodyguard and an old retainer, and both of these aspects can't be merged into just one universal Impa. Hyrule Warriors had to create something out of nothing to give Impa something to do, but Smash is definitely not going to draw from a spinoff to make a character (unless it's Waluigi).
- On the "unique" side, we have a whole bunch of one-shot characters, many of which are playable in Hyrule Warriors. But I'll just focus on the currently popular one: Skull KId. Not only does the Moon make a stunning Final Smash, but he has other things like eye beams, attacking with tentacles from the mask, and summoning the boss masks. And he's technically not a one-shot as he appeared in OoT in a very brief sidequest, but no one wants him to take inspiration from that appearance; he's effectively a one-shot for his role in Majora's Mask.
I've changed my tune on that being important alone or being unique alone is a bad thing; either of the two alone is good enough to get a character in Smash in my opinion now. But it certainly feels like we're short on characters who are both.
Yes, you can argue that they can take creative liberties with the "important, but not unique" characters, but I would argue that the need for more creative liberties is a sign that said character isn't that interesting to begin with. Besides, taking a lot of creative liberties could result in another Ganondorf/Wario situation where the character is portrayed in a way that a vocal group doesn't like.
NOTE: I'm talking about "important to their series" here, NOT "relevant". Smash has too many classic characters for relevance to be an issue.