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Chaining attacks with Samus

Brahma

Smash Journeyman
Joined
Dec 13, 2002
Messages
455
Location
South Bend, Indiana
Samus has a lot of attacks with little knockback that can chain into other attacks. I think this is one of her biggest strengths, and I'd like to try to put together a definite list of what can chain into what, how to hit the attack so it chains best, and at which percents. I'll update this first post with what we find.

Let's start off with jab. I'm not sure at what % jab combo starts being guaranteed. It seems like the 2nd hit can be blocked at early %. It's also risky to always throw out the jab combo since if the first is shielded the second can be interrupted. I think the best option is to jab, then if it hits, follow up with Ftilt or Dtilt. I think at higher % you can go right into UpB too.

Fair. At lower %, hitting Fair it on a grounded opponent seems to lead to a jab. Around 0% they usually can shield or grab out, but upwards of 20% or so it seems to work. At mid to higher% you can start working in Ftilt, Dtilt. Again, I think UpB starts working at higher %.

Uair. Uair is a good combo move, except for the fact that the last hit knocks back. The most reliable way I've found to get rid of the knockback hit is on grounded opponents to SH and use it late in the SH so it land cancels before the knockback hit. It seems to pop up really well for Usmash and UpB. Trying to find a reliable way to combo it in the air. I've tried DIing away as you hit, but they always seem to get dragged into the last hit. Any ideas?

What else you guys have?
 

Darkhart

Smash Cadet
Joined
Apr 27, 2008
Messages
74
Location
Nowhere, Texas
Dash,dair,dsmash(pick them up with the back sweep),screw you attack...

charge,hmissile,hmissile,zair, (1) or (2)

(1) dash, bair
(2) grab, throw down, screw attack
 

Brahma

Smash Journeyman
Joined
Dec 13, 2002
Messages
455
Location
South Bend, Indiana
It seems that most of those can be shielded/airdodged/DI'd out of. I was looking more for things that seem to be guaranteed or at least very close to it.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
dash attack - jab -b.up

weak nair (as low to the ground as possible) - dash attack - filler

low %: dair - jab - screw attack

high %: dair - fair/uair/screw attack
 

n00b

BRoomer
BRoomer
Joined
Apr 19, 2002
Messages
1,829
Location
Miami Beach, FL
NNID
peasantstat.us
3DS FC
1693-1292-7210
Fair to jab, fsmash, dsmash, or dtilt
Uair to fair or uair to HM
Dash attack to up B
Dair fsmash at low percent, dair to up B

just play around.. you'll figure out which ones chain and which ones don't.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
Around 40 percentish utilt on a grounded opponent pops them up similar to dair. So I've found utilt > upB works pretty well.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
The fsmash does not work as a combo finisher. It doesn't come out nearly as fast as melee, and hit stun lasts too short. Fsmash is for punishment purposes only. Plus, it has less priority has your jab and about the same lag as dtilt, both of which execute faster while having the same, or more range.
 
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