I have a few questions about chain throws. Hopefully we can get
Hylian in here for some official answers. First, did the change that removed wobbling also remove blizzard+pummel damage racking? Everyone I do it to breaks out, but I want to know if I'm doing it wrong or if it doesn't work anymore. Is there a minimum percentage the opponent needs to be at?
Second, I have an idea I want to run by those of you who know better than me. The way to get out of dthrow-dair is to DI away. The way to get out of dthrow-squall is to DI up (floaties) or down+buffer roll (fastfallers). Would it be feasible to mix up these two variations to try to get people to DI the wrong way and continue chaining them? You only have to chain them to the ledge for a kill, which leads me to my last question.
I have a lot of success getting kills with dthrow-fair spike. They can't really escape it as long as I time everything right. Does anyone else have success with this or is my scene just bad at DIing it? It seems like they might be able to hit the stage or at least ledge/wall tech if they DI in, but I don't know.