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Smash Cadet
1. Which type of grab should I use? (JC, dash, etc)
2. How do I do it?
3. What percents can I do it?
2. How do I do it?
3. What percents can I do it?
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But should I JC my grabs when chain grabbing or not?You can upthrow regrab fast fallers at mid percents. Downthrow regrab will work against bad DI on certain characters/percents.
Thank you so much! You are the best.Use dash grab, it has more range, the only down side is it has 10 frames more end lag which won't matter if you are chain grabbing perfectly.
Follow these steps to chain grab:
1. Grab
2. Pummel
3. Up throw
4. Watch enemy movement
5. At this point there are basically 4 options to cover, No DI, Soft DI behind you, Hard right DI, Hard left DI
No DI - Don't move, regrab
Soft DI behind - Turn around on the spot, regrab
Hard DI Left/Right - Immediately dash grab in the direction they DI
Repeat steps 1-5 until they start to get close to the 90%+ mark.
6. Finish with Nair if you see bad DI and they remain close. Otherwise Fthrow is the safe option.
I don't know the percents off the top of my head but I tend to keep it around 40%-90% as the opportunity for error increases outside this range.
quetz, what is the safest way to follow their DI with a killing move at ending %s? Is it a angled fh nair, dash>groundfloat>nair, or angled fh fair? is the reason you opt for fthrow because there is no finisher that is consistent?Use dash grab, it has more range, the only down side is it has 10 frames more end lag which won't matter if you are chain grabbing perfectly.
Follow these steps to chain grab:
1. Grab
2. Pummel
3. Up throw
4. Watch enemy movement
5. At this point there are basically 4 options to cover, No DI, Soft DI behind you, Hard right DI, Hard left DI
No DI - Don't move, regrab
Soft DI behind - Turn around on the spot, regrab
Hard DI Left/Right - Immediately dash grab in the direction they DI
Repeat steps 1-5 until they start to get close to the 90%+ mark.
6. Finish with Nair if you see bad DI and they remain close. Otherwise Fthrow is the safe option.
I don't know the percents off the top of my head but I tend to keep it around 40%-90% as the opportunity for error increases outside this range.
was that ever confirmed to work for peach-on-fox?Also if possible, you probably want to have higher port# to make the cg slightly easier and work longer.
Holy crap this is great. I used to take falcon to FD to practice and now this helps so much more. Thanks!Use dash grab, it has more range, the only down side is it has 10 frames more end lag which won't matter if you are chain grabbing perfectly.
Follow these steps to chain grab:
1. Grab
2. Pummel
3. Up throw
4. Watch enemy movement
5. At this point there are basically 4 options to cover, No DI, Soft DI behind you, Hard right DI, Hard left DI
No DI - Don't move, regrab
Soft DI behind - Turn around on the spot, regrab
Hard DI Left/Right - Immediately dash grab in the direction they DI
Repeat steps 1-5 until they start to get close to the 90%+ mark.
6. Finish with Nair if you see bad DI and they remain close. Otherwise Fthrow is the safe option.
I don't know the percents off the top of my head but I tend to keep it around 40%-90% as the opportunity for error increases outside this range.
If you connect with dash attack in this way, it's a very free u-air or possibly n-air depending on the situation.have seen Armada use dash attack to track their DI, it connects at the edge of the hitbox above her finger tips and causes the opponent to be hit up very slightly above you for a really easy follow up