Koopaul
Smash Champion
- Joined
- Oct 29, 2013
- Messages
- 2,336
Something I've realized about some people on the competitive side of Smash (not all but some) is belief that there really doesn't need to be patches and balancing for things like Final Smashes or stage hazards or items. I saw a video of someone saying that the patches to characters Final Smashes didn't really matter. Why would it? It's not competitive so who cares right? Wrong. Even casual play needs to be done right and deserves touching up and balancing.
Ask anyone who plays Mario Kart what they think of the Blue Shell. Or the Mario Party series' 1 VS 3 minigames where one side has an enormous advantage. Those games are considered casual but that doesn't mean you can put in whatever crazy thing you want and not expect players to get frustrated. Casual fun needs balancing too. Otherwise people won't be having fun. Now this is all subjective, some people like the Blue Shell. But a lot of people just find it overall annoying. The best they could do is make the Blue Shell very rare. But this isn't about Mario Kart, this is about Smash.
Over the years non-competitive stages and items got more and more wild and unrestrained. There's been a ton of new stages with just an insane amount of chaos going on. And then you throw in items that can pretty much kill someone instantly into the mix. And I personally think that it gets to a point where it's so chaotic that you lose yourself and it stops being as fun. Imagine if in Mario Kart a storm of Blue Shells rained from the sky and just hit random racers. That's what Smash has become on the casual side.
I think it's because of the culture around Smash. This huge divide between casual and competitive. There's this idea that one side needs all the polish and the other side you can do whatever you want. The options to turn things off helps, but it makes the experience more shallow. I don't want to turn off the Hammer, I want the Hammer to be more reliable and not quite as overpowered. I don't want to turn off the transformations in Kalos Pokemon League. I just don't want to be bombarded with deadly attacks. Etc. Etc.
Point being, even casual play needs to take care in order for it to be enjoyable. I know it's subjective and that makes balancing hard. Balancing casual experience is not based on whats fair or competitively viable, and instead on enjoyability vs frustration. Everyone is different and enjoyablility will vary. But I think there is a commonality between us. That sweet spot of fun where everyone can be happy.
Either way, what are your thoughts on this?
Ask anyone who plays Mario Kart what they think of the Blue Shell. Or the Mario Party series' 1 VS 3 minigames where one side has an enormous advantage. Those games are considered casual but that doesn't mean you can put in whatever crazy thing you want and not expect players to get frustrated. Casual fun needs balancing too. Otherwise people won't be having fun. Now this is all subjective, some people like the Blue Shell. But a lot of people just find it overall annoying. The best they could do is make the Blue Shell very rare. But this isn't about Mario Kart, this is about Smash.
Over the years non-competitive stages and items got more and more wild and unrestrained. There's been a ton of new stages with just an insane amount of chaos going on. And then you throw in items that can pretty much kill someone instantly into the mix. And I personally think that it gets to a point where it's so chaotic that you lose yourself and it stops being as fun. Imagine if in Mario Kart a storm of Blue Shells rained from the sky and just hit random racers. That's what Smash has become on the casual side.
I think it's because of the culture around Smash. This huge divide between casual and competitive. There's this idea that one side needs all the polish and the other side you can do whatever you want. The options to turn things off helps, but it makes the experience more shallow. I don't want to turn off the Hammer, I want the Hammer to be more reliable and not quite as overpowered. I don't want to turn off the transformations in Kalos Pokemon League. I just don't want to be bombarded with deadly attacks. Etc. Etc.
Point being, even casual play needs to take care in order for it to be enjoyable. I know it's subjective and that makes balancing hard. Balancing casual experience is not based on whats fair or competitively viable, and instead on enjoyability vs frustration. Everyone is different and enjoyablility will vary. But I think there is a commonality between us. That sweet spot of fun where everyone can be happy.
Either way, what are your thoughts on this?
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