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Castle siege stage Codes

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
Hey guys, so does anyone here know the code for getting rid of the 2nd transformation of castle siege? I hate that part of the stage cause of the stupid statues. If anyone knows please help! thanks
 

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
Just copy the stage file (STGEMBLEM.pac) from 3.0 to the stage folder in 3.5.
I dont think that will work.. ironically when they originally got rid of the second transformation, i tried putting it back in by changing up the files (including the rel and the pac files and everything related to STGEMBLEM). But this didnt work. Its somewhere in the coding.. Unless you know something i dont lol. If that is the case please elaborate on your method.
 
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Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Yea I recall that there was some serious rel and coding work. I couldn't replace castle siege with anything back in .02, and I recall people asking how to restore the second phase but didn't report any success.

I'm going to go try though. I like 3.02's.
 

BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
Yea I recall that there was some serious rel and coding work. I couldn't replace castle siege with anything back in .02, and I recall people asking how to restore the second phase but didn't report any success.

I'm going to go try though. I like 3.02's.
Sorry, ur gona try to remove the 2nd transformation again? If yes pleasee let me know if you figure it out :D
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Yes upon copying both the rel and pac file, I did not succeed. The stage froze after 28 seconds, which is when I presume it begins transforming.
 
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BronzeGreekGod

Smash Lord
Joined
May 26, 2012
Messages
1,638
Ya makes sense. I wana get rid of it and then add the 2nd part of the stage as its own stage without stupid collisions on the stupid statues. That makes it way more enjoyable to play! I hope someone can figure out how to get rid of it. I wish they didnt add it back!
 

zigheart

Smash Apprentice
Joined
May 6, 2010
Messages
100
oh jeez are they really keeping this a secret? i know too many people that dislike many aspects and "silly" codes like that, and the foot stool code, and butter fingers, and no reverse edge grabs. i can see how some codes might be er... more technical? (reverse edge grab for instance) but re-adding butter fingers? really? xD before i get more off topic remove this code in the GCT:

Castle Siege Skips Walk-off part [Dantarion]
0494ADCC 38630002

if there are any other effects you want removed or added let me know.
 

Hinichii.ez.™

insincere personality
Joined
Nov 2, 2013
Messages
4,290
NNID
hinichii
3DS FC
2423-5382-7542
I really wish, they would make the stage not transform at all. The first transformation is really solid all on its own.
 

Tweezer Salad

Smash Apprentice
Joined
Oct 23, 2012
Messages
185
Yeah the stage blows hard now. Walk off AND statues in the way blocking attacks? No thanks.

I'm gonna try looking into removing it too, also the underground part. Not that it's bad, but the first part is just really good in my opinion.
 

Tweezer Salad

Smash Apprentice
Joined
Oct 23, 2012
Messages
185
Ok one cool thing to come out of this though is if you have a previous replay on castle siege from 3.0, it gets stuck in an endless falling transformation zone when changing , untill the characters eventually walk off that is. Mine lasted like 2 minutes.
 

zigheart

Smash Apprentice
Joined
May 6, 2010
Messages
100
Yeah the stage blows hard now. Walk off AND statues in the way blocking attacks? No thanks.

I'm gonna try looking into removing it too, also the underground part. Not that it's bad, but the first part is just really good in my opinion.

*coughabovepost*

*repostscode*
Castle Siege Skips Walk-off part [Dantarion]
0494ADCC 38630002

add that. it won't go to the statue part of the stage.
 
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