I'm still trying to get used to D/P, and so far, this is my "best team".
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Atk/128 SDef
Sassy nature (+SDef, -Spd)
- Light Screen
- Gyro Ball
- Hypnosis
- Earthquake
Starter, also provides special support.
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Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Protect
Bulky water, Wish passer, and a decent Dragon counter. Protect is for scouting CScarf/Specs/Band attacks and Self Recover with Wish.
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Infernape (F) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power [Ice]
Mix'd attacker. Decent late game cleaner at times.
---
Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 16 HP/252 Atk/240 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Thunderpunch
- Night Slash
Revenge Killer. Used to be a Choice Bander, but Ive decided to use Scarf for the speed boost.
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Salamence (F) @ Leftovers
Ability: Intimidate
EVs: 120 HP/252 Atk/136 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Stone Edge
- Earthquake
DD Mence. Sometimes used to switch into Hera so long as I can predict Megahorns or Earthquakes. I've had a little success cleaning with it late game when Infernape fails.
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Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 140 HP/222 Def/148 SDef
Bold nature (+Def, -Atk)
- Rest
- Charge Beam
- Sleep Talk
- Psychic
Gyarados and Infernape counter (To an extent). Sometimes can counter Gengar, but CSpecs Shadow Ball still hurts. ReSTalk is used for healing and some offense.
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This is the team I've had some success with besides a quirky one with Roserade leading.
Please share your thoughts =)
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Atk/128 SDef
Sassy nature (+SDef, -Spd)
- Light Screen
- Gyro Ball
- Hypnosis
- Earthquake
Starter, also provides special support.
---
Vaporeon (F) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 SAtk
Bold nature (+Def, -Atk)
- Wish
- Surf
- Ice Beam
- Protect
Bulky water, Wish passer, and a decent Dragon counter. Protect is for scouting CScarf/Specs/Band attacks and Self Recover with Wish.
---
Infernape (F) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Close Combat
- Grass Knot
- Hidden Power [Ice]
Mix'd attacker. Decent late game cleaner at times.
---
Gallade (M) @ Choice Scarf
Ability: Steadfast
EVs: 16 HP/252 Atk/240 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Ice Punch
- Thunderpunch
- Night Slash
Revenge Killer. Used to be a Choice Bander, but Ive decided to use Scarf for the speed boost.
---
Salamence (F) @ Leftovers
Ability: Intimidate
EVs: 120 HP/252 Atk/136 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Stone Edge
- Earthquake
DD Mence. Sometimes used to switch into Hera so long as I can predict Megahorns or Earthquakes. I've had a little success cleaning with it late game when Infernape fails.
---
Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 140 HP/222 Def/148 SDef
Bold nature (+Def, -Atk)
- Rest
- Charge Beam
- Sleep Talk
- Psychic
Gyarados and Infernape counter (To an extent). Sometimes can counter Gengar, but CSpecs Shadow Ball still hurts. ReSTalk is used for healing and some offense.
---
This is the team I've had some success with besides a quirky one with Roserade leading.
Please share your thoughts =)