Physics
Smash Journeyman
- Joined
- Nov 6, 2014
- Messages
- 324
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- anthonyarena
I believe the first 52% can only be escaped if the opponent techs.
It would be more optimal to end the combo with a jab combo rather than a Dthrow, I just did Dthrow because my hand just thought I could follow that up with Uair, but... I couldn't.
If you get the Fthrow from center stage, after the first Dair, you can follow up with falling Uair to knee and that would put them in a bad position off stage and do decent percent, which is always good.
I've tested this vs. Ganon and vs. Mario. Works on both of them. Too lazy to test more, maybe some of you could help me out with that?
This can only be done at low percent by the way.
This was done on a level 9 CPU because I have no one near me right now to play with and I didn't want to bother trying on FG because of lag.
Could any of you chime in on if this is a combo that can only be escaped by techs? I don't believe DI can influence this combo very much, only really on the Fthrow but at low percent and vs someone who falls fast enough I don't think it would matter.
Also what would be a more optimal way to punish a missed tech after Fthrow if they miss the tech(If their is one)?
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