if you want to ask me questions about anything ask me here. Not going to respond to dms and such so that I can explain it once for everyone
Decided to start posting stuff either already known but not well known enough/not commonly implemented, or just stuff I randomly find
Something I personally forgot about is aerial RTC on plats This is trivial in difficulty compared to on the ground, as you can react much much later. This is because there's no need for dashing frames nor jump start up/squat frames Imo this mixed with 3/4 option coverage stomps is ideal. When someone is mixing up in vs away it becomes a50/50 for me right now, which isn't ideal. Option coverage is an ok default. When I'm wrong, I should up stomp ledge cancel grabs more often, or unblockables, like shown in the video below
Reminder: I generally attempt to uair on reaction to missed tech or tech in place. This is faster than standing grab on the ground, so it again is easier. It is not ideal due to slide off but it'll do as another option if you're wrong on assuming they'll tech roll either direction. This is probably what I'll do usually, but reacting to Sheik's tech in place is a tall order so I'll probably not. Vs Fox/Falco/Falcon etc I will though
Some reaction examples + unblockable
Put succinctly, if I think they will tech roll either direction I will reaction stomp and if they don't I'll go for uair or unblockable. If I'm not sure or I doubt they'll roll away, I'll go for an option coverage stomp that covers all the options besides roll away.
Decided to start posting stuff either already known but not well known enough/not commonly implemented, or just stuff I randomly find
Something I personally forgot about is aerial RTC on plats This is trivial in difficulty compared to on the ground, as you can react much much later. This is because there's no need for dashing frames nor jump start up/squat frames Imo this mixed with 3/4 option coverage stomps is ideal. When someone is mixing up in vs away it becomes a50/50 for me right now, which isn't ideal. Option coverage is an ok default. When I'm wrong, I should up stomp ledge cancel grabs more often, or unblockables, like shown in the video below
Reminder: I generally attempt to uair on reaction to missed tech or tech in place. This is faster than standing grab on the ground, so it again is easier. It is not ideal due to slide off but it'll do as another option if you're wrong on assuming they'll tech roll either direction. This is probably what I'll do usually, but reacting to Sheik's tech in place is a tall order so I'll probably not. Vs Fox/Falco/Falcon etc I will though
Some reaction examples + unblockable
Put succinctly, if I think they will tech roll either direction I will reaction stomp and if they don't I'll go for uair or unblockable. If I'm not sure or I doubt they'll roll away, I'll go for an option coverage stomp that covers all the options besides roll away.
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