Ginamudkipz
Smash Cadet
- Joined
- Apr 12, 2012
- Messages
- 36
I've seen a lot of falcon matches, and i'm always hyped for the creativity the character can offer, when i see things like uair uair knee i can't shake the feeling that was epic even though it's the 100th time i've seen it. However falcon still lack a little something does he?
He always felt like a powerhouse dashing in catching people offguard with an aerial then sweep a stock with a strong moves. the only issue that the character has is his shield pressure... if falcon enters a situation where he tried to get in, realise mid-initiation that his decision was bad and will land onto a shield. Rarely you will see r-canceling onto side-b work vs a strong player or if it does it isn't safe.
I think that falcon could use a new tools to enhance his aggressive option.
I think falcon's falcon kick should have a jump cancel either on landing after the landing hitbox or during the on ground slide. That could help falcon onto creating mix-ups, able to work his way through some shield happy player even easier and probably make use of one of his signature more than another ''catch off guard move''.
What is nice to that idea, it doesn't affect any of the falcon core gameplay, nor creates new recovery option and it is not consistent to spam because the aerial falcon kick have some frames to take over.I think it would simply be working perfectly with falcon actual gameplan and maybe make him even more hype. Also from another perspective, when i'm above a player I think about falcon kick, but remember that the move suck on landing, so why not simply make the move smooth and natural?
He always felt like a powerhouse dashing in catching people offguard with an aerial then sweep a stock with a strong moves. the only issue that the character has is his shield pressure... if falcon enters a situation where he tried to get in, realise mid-initiation that his decision was bad and will land onto a shield. Rarely you will see r-canceling onto side-b work vs a strong player or if it does it isn't safe.
I think that falcon could use a new tools to enhance his aggressive option.
I think falcon's falcon kick should have a jump cancel either on landing after the landing hitbox or during the on ground slide. That could help falcon onto creating mix-ups, able to work his way through some shield happy player even easier and probably make use of one of his signature more than another ''catch off guard move''.
What is nice to that idea, it doesn't affect any of the falcon core gameplay, nor creates new recovery option and it is not consistent to spam because the aerial falcon kick have some frames to take over.I think it would simply be working perfectly with falcon actual gameplan and maybe make him even more hype. Also from another perspective, when i'm above a player I think about falcon kick, but remember that the move suck on landing, so why not simply make the move smooth and natural?