The Master of Mario
Smash Journeyman
Cape is amazing in Melee
Try to use it in every match
Cape in the air is just like an aerial
These moves deal so much damage like another projectile
SH Double aerials mostly cape
Cape->N-air
Cape->Grab
Cape->B-air
Cape->U-air
U-air-N-air
Caping is better than grabbing in priority as mario because of the range.
Grabbing is For move damage reset with pummelling and gettin 12%-18% when the opponent attacks at close range ususally on the ground
Fireballs are a good projectile with b-sticking you can increase mario's mobility in the air and combined with cape and up-special
Backflip SH RAR&B-stick Fireball->Wavedash (Grab//U-tilt lock/F-smash/UP-B-OOShield) at no damage U-tilt->SH=Cape->Nair->D-smash low damage gives mario more evasiveness in the air
Punch->N-air works like captain falcon's gentleman in speed.
SHFFL-Fair->(Cape through plaftform->WL OOS/WL-Up-special/shield grab/WL-U-tilt/Punches->/Platform cancel N-air->(Up-angled-F-Smash earliest on platform especially charged)
Blind SH Blind U-air gets past shine/Super jump Punch gets past up-smash(watch fox's tail to predict)
10 frame dash attack weak hit is best in this game in speed so mario can dash faster into Up-smash
Punch Punch (crouch cancel f-tilt/d-smash)or(Wavedash Up-special) can work on fast characters
D-throw->F-smash up-angled for more knockbaack
sheik/Jiggs/Marth Fountain of Dreams/Battlefield/Final destination
Fox/falco/Captain Falcon Yoshi's story/Fountain of dreams/Dreamland
Counter Pick Pokemon stadium
Counter Pick Pokemon stadium
Try to use it in every match
Cape in the air is just like an aerial
These moves deal so much damage like another projectile
SH Double aerials mostly cape
Cape->N-air
Cape->Grab
Cape->B-air
Cape->U-air
U-air-N-air
Caping is better than grabbing in priority as mario because of the range.
Grabbing is For move damage reset with pummelling and gettin 12%-18% when the opponent attacks at close range ususally on the ground
Fireballs are a good projectile with b-sticking you can increase mario's mobility in the air and combined with cape and up-special
Backflip SH RAR&B-stick Fireball->Wavedash (Grab//U-tilt lock/F-smash/UP-B-OOShield) at no damage U-tilt->SH=Cape->Nair->D-smash low damage gives mario more evasiveness in the air
Punch->N-air works like captain falcon's gentleman in speed.
SHFFL-Fair->(Cape through plaftform->WL OOS/WL-Up-special/shield grab/WL-U-tilt/Punches->/Platform cancel N-air->(Up-angled-F-Smash earliest on platform especially charged)
Blind SH Blind U-air gets past shine/Super jump Punch gets past up-smash(watch fox's tail to predict)
10 frame dash attack weak hit is best in this game in speed so mario can dash faster into Up-smash
Punch Punch (crouch cancel f-tilt/d-smash)or(Wavedash Up-special) can work on fast characters
D-throw->F-smash up-angled for more knockbaack
sheik/Jiggs/Marth Fountain of Dreams/Battlefield/Final destination
Fox/falco/Captain Falcon Yoshi's story/Fountain of dreams/Dreamland
Counter Pick Pokemon stadium
Counter Pick Pokemon stadium
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