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Can you guys help me out please?

D. Disciple

Smash Master
Joined
Aug 2, 2005
Messages
4,202
Location
Cottage Grove, Minnesota
Hey everyone I got some vids of my Marth up on youtube, mostly ditto matches. But I want to get a better knowledge on how to deal with certain characters using Marth, can you guys help me out on that and critique me, as you watch the matches? Thanks to whoever does.

D. Disciple vs Fluxwolf (Marth Ditto)

D. Disciple vs Fluxwolf (Marth Ditto)

D. Disciple vs Fluxwolf (Marth Ditto)

D. Disciple vs Zeus (Marth Ditto)

D. Disciple vs Zeus (Marth Ditto)

D. Disciple vs Zeus (Marth Ditto)

D. Disciple vs Fluxwolf (Marth Ditto)

D. Disciple vs Fluxwolf (Marth Ditto)

I got some vids of me going against fast fallers on my comp, I'll get those up soon.
 

UMBC Super Smasher

Smash Lord
Joined
Oct 12, 2006
Messages
1,077
Location
University of Maryland Baltimore County
I watched three of the vids. You guys seem like you know what you're doing, though I saw a lot of fsmash spamming in one of the vids, and very poor ledge sweetspotting. I didn't see enough fsmash punishment. You guys didn't ledge guard that well. Once a marth is off the ledge, it should be very difficult for it to come back to the stage. I think most marth players can work on that aspect of dittos. There is just so much available to marth now with all the recent innovations.

I can't help you on other character matchups since all that's up now are marth dittos...
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
Yo Disciple. ; )

But anyway,you guys seem to have your tech skill nailed down.But the match lacked observation and tactics such as punishing missed techs,whiffed aerials,tech chasing,and fake outs.if you happen to miss a SHFFL'd Nair Fair etc. you can try to buffer a roll or spot dodge then grab.

Ledge game was also at a minimal standard.D-tilt may be effective,but it can become predictable.Try mixing up your edge options.

I think you need to work on deciphering your opponents moves,and figuring out the priority of each of your moves.Rushing donw with Marth really doesn't work that well.

Good luck.
 

sagemoon

Smash Lord
Joined
May 22, 2006
Messages
1,162
Location
Lynnwood, WA
I watched a couple of these vids and the things i noticed were, you came in with about 3 different approaches, which isnt much of a variety. Search the forums and theres a thread about all the different approaches with marth. The three that were most commonly used by you were running at them and then nair, running at them and then fair, and running at them, wavedashing into a grab.

Another thing i noticed was your DI. In a marth ditto expecially, you need to DI away from the thrower so you dont get forward smashed off the ledge. DI'ing away from the forward airs as well or else you're gonna get hit like 80 times.

U-tilt is a very effective move and i didnt see it used effectively. I only saw it used when they were way above you and falling down. Your friend zeus does a decent job with it. The goal of the u-tilt is to get them in air, its not as effective at keeping them in air (for marth at least. For chars like shiek, roy and other mid weight chars, it will **** them at low percents) After you get them into air you can continue with any ariel combo of your choice.

Other things like l-canceling can be improved also. I mean you know how to do it, you just dont know what to do after it. d-tilt is a pretty good move to do after an l-cancel for it will space out you from your opponent, but it should only be used when your opponent is CC or shielding.

Your marth is pretty decent though, other ppl have covered the rest so i wont repeat them
 
Joined
Jun 4, 2006
Messages
8,377
Location
Long Beach,California
On the Fox vid:

1.Try to have variable approach options.Most of the time,you went for shuffled Nairs to approach the opponent(I saw a few Fairs as well).Fair is by far a better approach to use often,but to mix them up,try using CC'd D-tilts,which can open up spaces from the opponent defence.You can use a dash attack as a tech chase,but I wouldn't reccomend that unless you can sweet spot it.

2.Space yourself better.Most of the attacks you did got you punished because of the inadequate spacing between them.Mostly on the F-smash and Fairs I saw messed up spaciing,so try working on your spacing when you fight a space animal,you will need it.

3.Tech punish more.Alot of the match consisted of our opponent whiffing Dairs alot,all which could have been punished for with a grab D-tilt or Forward Aerial attack.Make sure that if you get your opponent in a defensless position,punish him for it.Tech chasing makes this come to reality.Other move options you should work on is your Forward B because it workd wonders with tech chasing.

4.Don't try to Chain Grab on short platform stages often.Most of the time around 30%-ish the opponent will land on a platform via DI of he/she will just land on one.So insted of CG'ing,use their DI to punish them; such an example would be to use an F-smash if your opponent DI's to far away from you.

On a side note: When you CG,you don't need to dash JC grab your opponent until after 33%.Until that time comes,you can easilty just stand there or turn around aand grab depending on DI,then you can dash JC grab.

That's all I can put in for now.
 

D. Disciple

Smash Master
Joined
Aug 2, 2005
Messages
4,202
Location
Cottage Grove, Minnesota
I usually CG them on that stage then abuse them with utilts when they try to stay above me on the platform then hit them away with a fsmash if DI'd wrong. But it didn't work with Baka, ah well still more things to learn with Marth.
 
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