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Can someone point me in the right direction? Would like to make my own project but I'm lost.

zabimaru1000

Smash Journeyman
Joined
Aug 20, 2014
Messages
220
Location
San Francisco, California
I'm a total newbie to the brawl modding scene. Now that BrawlEX is compatible with PM, I'm really interested in making my own character. The only things I know is that you need 3ds Max for model rigging, BrawlBox, and PSA.

The only problem is that I don't know where to start or what else I need. I've been looking up tutorials at KC-MM, but I don't know if they are the right ones.

What tutorials do people recommend and what are all the tools I need to get me started? Am I correct that all it mostly takes for me is to just rig the model, import it to BrawlBox and edit the animations?
 

Montimers

Smash Apprentice
Joined
Apr 26, 2015
Messages
77
Essentially, you decide what you need to do. Some people change effects and call that a psa.
Change animations and rig the model is like half of the work you will have. How much that means is how much you are determined to make it look good. Coding will consume you time too, mainly if you don't know anything about it.

Use this tutorial for model importing: http://forums.kc-mm.com/index.php?topic=9248.0
I've learned with it and it works nicely.

After you read it, you'll see that importing a model is not just rig it and replace a character with brawlbox. Your game will just crash for 10 different reasons.

One thing though... when rigging the character, you will have to choose if you want to use a original skeleton or use a brawl character skeleton as a base.
What people do is choose a motion file that fits better the character, because no one will do 300+ animations for a new character.
If you use a original skeleton, choose a motion of character with similar bone structure to yours. That doesn't mean you won't have you make several adjusts in possibly all animations, but won't be the animation starting from scratch.
If you use a brawl skeleton, the motion of the character you copied the skeleton from will fit almost perfectly for your new rig. However, you will have to sacrifice rig quality, because the odds of every joint of the brawl character match yours is pretty much zero.

The first option is more professional, but like I said, all depends on how much work you are willing to have.
 
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