ZainreFang
Smash Rookie
- Joined
- Dec 20, 2014
- Messages
- 6
- NNID
- ZainreFang
I think this is an interesting question to ask.
Melee is considered by the Smash community to be pretty synonymous with competitive Smash, and one of the big things with Melee is wavedashing. Of course there are other things like hitstun and L-cancelling and yadayada, but I feel like wavedashing is the cornerstone of what is considered to be competitive Smash. Look at Project M, it's designed almost chiefly for competitive players, and it brings back the Melee airdodge system and by extension, wavedashing.
The Melee Airdodging system is great for wavedashing, but when it comes to dodging aerial attacks or juggling, it's not very good. For that reason, I think that the Brawl airdodging system is more efficient for air dodging, but the Melee one is more efficient for wavedashing and allowing more options.
I hope to see some good input here, thanks.
Melee is considered by the Smash community to be pretty synonymous with competitive Smash, and one of the big things with Melee is wavedashing. Of course there are other things like hitstun and L-cancelling and yadayada, but I feel like wavedashing is the cornerstone of what is considered to be competitive Smash. Look at Project M, it's designed almost chiefly for competitive players, and it brings back the Melee airdodge system and by extension, wavedashing.
The Melee Airdodging system is great for wavedashing, but when it comes to dodging aerial attacks or juggling, it's not very good. For that reason, I think that the Brawl airdodging system is more efficient for air dodging, but the Melee one is more efficient for wavedashing and allowing more options.
I hope to see some good input here, thanks.