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Can disabling battle portraits be an option?

KitchenCabinets

Smash Rookie
Joined
Dec 23, 2014
Messages
24
Made a post for this on reddit, but it got lost in the 3.6 chaos. I'll just summarize the text from it:

Big fan of minimalism here and the UI with BPs and stock icons just isn't doing it for me. I actually already have my own info.pac that removes BPs and the scrolling texture on series emblems, but everything is off-center because it's all placed with BPs in mind. I need to move everything left by half the width of a BP (-6.45 units for stock icons, -5.65 for everything else) to recenter the UI.

Unfortunately, moving things requires changing the positions of a bunch of vertices and bones with a hex editor. (For some reason Brawlbox can read these values, but it can't edit them, so a hex editor and a lot of conversion is required.) I'm assuming the PMDT has a dedicated UI editor that would make this take 5 minutes, so I've decided to request this as a default PM feature.

So, is it possible to include 2 info.pacs in PM and use a code to have the game load one based on a setting? And if it is possible, would you be willing to add a "no battle portraits" option if enough people wanted it?

I mean, so many other things are done "bcuz Maylay," so why not have a Melee UI option? An official addon is also a possibility if adding another option is unfeasible.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
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What version of brawlbox do you have?
 

KitchenCabinets

Smash Rookie
Joined
Dec 23, 2014
Messages
24
What version of brawlbox do you have?
0.76: the newest one.
This image shows what I'm talking about: http://i.imgur.com/8gbzDjW.png
You can get as far as opening and viewing the position of all the vertices, and you can even create new ones, but editing the ones that are already there or deleting them seems impossible with Brawlbox alone. You can view the data for a specific vertex in the right pane and even highlight specific parts of the x,y values, but typing, copy/paste, backspace, etc., all do nothing.
 
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Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
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NNID
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3DS FC
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Why not modify the animation or bone data as opposed to the vertex data. I'm sure you'll get the results you desire doing so.

 
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KitchenCabinets

Smash Rookie
Joined
Dec 23, 2014
Messages
24
Why not modify the animation or bone data as opposed to the vertex data. I'm sure you'll get the results you desire doing so.
From what I've read, modifying bone positions only works for stock icons. Everything else needs to be vertex edits. I could give it a shot, though.
 

DrDoggo

Smash Rookie
Joined
Apr 22, 2016
Messages
14
Did this work? I'm trying to get rid of the hud. I tried making every stock transparent 1 by one. But, when I do that it makes Project M freeze after the website appears.
 
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