Buster High Man
Smash Rookie
- Joined
- Mar 25, 2008
- Messages
- 5
I'm confused, does nobody experiment? I've seen alot of misinformation as far as what the Pikmin do, so I'm going to clear it up.
RED Pikmin do the most damage out of the primary three, but not at the loss of range and speed, like Purples. As far as I can see, you can't kill them with fire based attacks. In Norfair, they don't get killed on contact to the lava. Pretty much they're the most straight forward of them all.
YELLOW Pikmin have the most range of the primaries, but not at the loss of damage, like Whites. Pikachu has a hard time killing them. Their damage is decent, and they seem to have the most satisfying sounds when they hit. Their range really does make a difference. I feel as though I hit with their forward smash more then any of the other colors.
BLUE Pikmin have the lowest key ability of the main three. First of all, they can't drown. Other pikmin usually die after a short while on contact with water. Blues, not so much. The most unique thing about them, is they have the most powerful throws out of any of the pikmin. If you remember, in Pikmin 1 and 2, they threw the other ones out of the water if they were drowning. Let me put it like this, the back throw for a Red does about 7% damage and horrible sending. The back throw for a blue does a disturbing 13% and can be classified as a killing throw. Just to make it more level, 13% is alot. If my memory serves me, Dedede has the strongest throw in the game, and that's about 16%. Blue pikmin are for your grabs. They don't do more damage when you throw them at enemies, no matter what the Dojo says.
PURPLE Pikmin are your killing moves. Their range as far as forward smash and side b is concerned, is rather poor. Their main power rests in the air attacks. A forward aerial attack with a Purple pikmin is one of your best killing moves, especially when you follow them off the edge. And, as everybody should know, they don't grab on, but rather act as a more traditional ranged attack.
WHITE Pikmin are the weakest and fastest. They do the least damage, but they fly quickly. They have a much better sucess rate then the others, as far as latching. Sometimes you get connect with one across the level. What's important about whites is that, when they're attached, the posion damage not only hurts the character they're on, but also anybody standing near them. Not very effective in one on ones, but it makes Olimar have a slightly larger damage radius in free for alls. EDIT: Okay, so I was kind of wrong here. Whites are the weakest when it comes to smashes, but when you toss them, they do the most damage.
Edit Edit: From what I can tell, the Red, Blue, and Yellow all do the same amount of damage when you toss them, and Whites do the most.
Tactics
Single Pikmin Fighting: While you should generally have a full troop, fighting with a single pikmin, especially at low damages or certain stages (Shadow Moses comes to mind) can be very rewarding. For example. One Blue can rack up crazy damage with throws, especially if you don't need to cycle through the ones that do very little throwing damage. (Whites come to mind) I'm not saying to do this alot, but when you're fighting, especially in the air, you can get away with one pikmin. Another example would be one purple pikmin, and really pound those directional aerial attacks.
Hand to Hand: Some of Olimar's most effective moves on fast characters are the ones that use no pikmin at all. His tilts, two hit combo, and neutral air are all surprisingly fast, and are good against enemies that are trying to get in close. The idea is to hit them back into the range of your pikmin.
Basically, let me say this.
When you play as Olimar, treat yourself like a ranged character that's always doing ranged. Your forward smash dosen't have the best priority in the world. Heck, if you throw out your down smash at the wrong time, you could get two pikmin killed very fast. Always keep your enemies at a distance, but don't be afraid to be agressive if you see an opening. The most important thing is do not care about the lives of your pikmin. Flowers do nothing, they're purely for looks. Go ahead, throw your pikmin to their death. They do so little damage unless you can really stick them good, that you might as well be throwing them all the time.
I could go on and on about Olimar, but I'll leave it like this for now.
RED Pikmin do the most damage out of the primary three, but not at the loss of range and speed, like Purples. As far as I can see, you can't kill them with fire based attacks. In Norfair, they don't get killed on contact to the lava. Pretty much they're the most straight forward of them all.
YELLOW Pikmin have the most range of the primaries, but not at the loss of damage, like Whites. Pikachu has a hard time killing them. Their damage is decent, and they seem to have the most satisfying sounds when they hit. Their range really does make a difference. I feel as though I hit with their forward smash more then any of the other colors.
BLUE Pikmin have the lowest key ability of the main three. First of all, they can't drown. Other pikmin usually die after a short while on contact with water. Blues, not so much. The most unique thing about them, is they have the most powerful throws out of any of the pikmin. If you remember, in Pikmin 1 and 2, they threw the other ones out of the water if they were drowning. Let me put it like this, the back throw for a Red does about 7% damage and horrible sending. The back throw for a blue does a disturbing 13% and can be classified as a killing throw. Just to make it more level, 13% is alot. If my memory serves me, Dedede has the strongest throw in the game, and that's about 16%. Blue pikmin are for your grabs. They don't do more damage when you throw them at enemies, no matter what the Dojo says.
PURPLE Pikmin are your killing moves. Their range as far as forward smash and side b is concerned, is rather poor. Their main power rests in the air attacks. A forward aerial attack with a Purple pikmin is one of your best killing moves, especially when you follow them off the edge. And, as everybody should know, they don't grab on, but rather act as a more traditional ranged attack.
WHITE Pikmin are the weakest and fastest. They do the least damage, but they fly quickly. They have a much better sucess rate then the others, as far as latching. Sometimes you get connect with one across the level. What's important about whites is that, when they're attached, the posion damage not only hurts the character they're on, but also anybody standing near them. Not very effective in one on ones, but it makes Olimar have a slightly larger damage radius in free for alls. EDIT: Okay, so I was kind of wrong here. Whites are the weakest when it comes to smashes, but when you toss them, they do the most damage.
Edit Edit: From what I can tell, the Red, Blue, and Yellow all do the same amount of damage when you toss them, and Whites do the most.
Tactics
Single Pikmin Fighting: While you should generally have a full troop, fighting with a single pikmin, especially at low damages or certain stages (Shadow Moses comes to mind) can be very rewarding. For example. One Blue can rack up crazy damage with throws, especially if you don't need to cycle through the ones that do very little throwing damage. (Whites come to mind) I'm not saying to do this alot, but when you're fighting, especially in the air, you can get away with one pikmin. Another example would be one purple pikmin, and really pound those directional aerial attacks.
Hand to Hand: Some of Olimar's most effective moves on fast characters are the ones that use no pikmin at all. His tilts, two hit combo, and neutral air are all surprisingly fast, and are good against enemies that are trying to get in close. The idea is to hit them back into the range of your pikmin.
Basically, let me say this.
When you play as Olimar, treat yourself like a ranged character that's always doing ranged. Your forward smash dosen't have the best priority in the world. Heck, if you throw out your down smash at the wrong time, you could get two pikmin killed very fast. Always keep your enemies at a distance, but don't be afraid to be agressive if you see an opening. The most important thing is do not care about the lives of your pikmin. Flowers do nothing, they're purely for looks. Go ahead, throw your pikmin to their death. They do so little damage unless you can really stick them good, that you might as well be throwing them all the time.
I could go on and on about Olimar, but I'll leave it like this for now.